reporust_rebootcancel

133,442 Commits over 4,293 Days - 1.30cph!

2 Years Ago
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2 Years Ago
Merge Main -> SkinViewer again
2 Years Ago
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2 Years Ago
Adding ItemStore item prefab
2 Years Ago
Show weapons on back on the side of backpacks
2 Years Ago
Merge from main
2 Years Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
2 Years Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
2 Years Ago
Comment out debug gizmo code. Additional checks.
2 Years Ago
level update
2 Years Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
2 Years Ago
Merge from cleanup
2 Years Ago
VM code cleanup
2 Years Ago
Deleted metal detector UI code and prefabs now it is not used.
2 Years Ago
Added an additional client-side check before requesting flags. Couple of extra null checks to be safe.
2 Years Ago
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2 Years Ago
Re-order some checks to avoid a raycast in some situations
2 Years Ago
Added a link directly to the flag collider so I can remove a GetComponent
2 Years Ago
Removed some now unused code. Removed a couple of double gets.
2 Years Ago
Merge from main -> backpacks
2 Years Ago
Fix backpack inventory panel visible by default (should be hidden)
2 Years Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
2 Years Ago
Compile fix
2 Years Ago
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2 Years Ago
Fix loot panel for backpack dropped in world showing `Loot` instead of `Small Backpack`
2 Years Ago
Don't drop the backpack off a player when they die in safezone Block stealing other player's backpacks inside safezone Also block looting other's backpacks inside safezone Fixed dropped items not always recording the steam id of the player that dropped them
2 Years Ago
updated compound scene
2 Years Ago
rope bridges set LODs, colliders, prefabs
2 Years Ago
Show `Hold [USE] to pickup` instead of "hold to open radial menu" when looking at backpack on the ground
2 Years Ago
merge from demo_clothing_scrub_fix
2 Years Ago
merge from spraycan_ownerid
2 Years Ago
merge from rustige_egg_f_fix
2 Years Ago
merge from bardoor_swing_fix
2 Years Ago
Merge from main
2 Years Ago
Min/max item counts. Test loot update.
2 Years Ago
merge from door_vehicle_phys_changes
2 Years Ago
Support biome/topo specific loot
2 Years Ago
Speed up open & close inventory animation
2 Years Ago
Reduce strict time limit back down to x3 frame budget
2 Years Ago
Added an early out in the industrial conveyor logic that will stop the split item being created if there is no obvious place for it to go on the target output container An unneeded split item could still be created and then rejected from the container in some cases, but this should dramatically lower the number of items being created and then destroyed as part of the conveyor process Don't enforce the strict transfer time limits on the first transfer a conveyor does, as that involves some intial pooling that won't reoccur (likely less problematic in a build) Fixed some cases where the strict time limit wasn't being enforced properly
2 Years Ago
Merge Main -> SkinViewer
2 Years Ago
Merge from main
2 Years Ago
Fixed spraycan not reassigning the owner id of entities when reskinning to a redirect skin
2 Years Ago
Show a ping for the campfire and furnace mission step
2 Years Ago
Merge CorpseParentingFix -> Main
2 Years Ago
Better and safer early-parenting handling for SS corpses
2 Years Ago
Tutorial NPC anims update. Added talking anim
2 Years Ago
Replace the metal frags step with a requirement to produce 10 frags, rather than have 100 in your inventory
2 Years Ago
Fixed tutorial loot barrel throwing r/w gib errors