155,863 Commits over 4,536 Days - 1.43cph!

2 Months Ago
Update(tests): patch BaseGameMode Tests: TestMTSave(BaseGameMode) pass
2 Months Ago
Bugfix(editor): add NRE check for OnValidate of HeldEntity Tests: TestMTSave(BaseFishingRod) pass
2 Months Ago
Added a patrolling state, cycles through some positions and changes walk speed every 10 seconds to demo different speeds
2 Months Ago
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2 Months Ago
Added some placeholder sparks and smoke to the fuel pumps when they are producing oil
2 Months Ago
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Rin
2 Months Ago
merge from hackweek_fuse_icon
2 Months Ago
Fix holes depth target not being assigned for BRP Validation when adding or removing holes to prevent errors
2 Months Ago
UX changes + polish (animations/highlights/better guides)
2 Months Ago
Refactor demo controls styling into uss rather than just inline styling big chunks.
2 Months Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
2 Months Ago
merge from main
2 Months Ago
merge from shield anim subsystem
2 Months Ago
merge from main
2 Months Ago
Better subsystem blending values
2 Months Ago
Added a scene view gizmo showing the player model when a Generic Mountable Animation Sub System is selected Matches the existing mountable gizmo behaviour
2 Months Ago
Nuke shield hand entity offset from all held items that had it, it's no longer used, shields just work.
2 Months Ago
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2 Months Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
2 Months Ago
Clean up old code/states
2 Months Ago
Stop pool mountable dragging you along with the cue ball once you shoot
2 Months Ago
Create a new Player_LowerBody_RootPosition avatar mask, apply to bar stools
2 Months Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
2 Months Ago
Subtract 157099
2 Months Ago
Fix alt looting from player corpse bags -> player inventory - fixes clothing alt looted from dropped item containers not being worn if you are already wearing clothing - fixes clothing that would be dropped if you have a full inventory by trying to force move the items into the corpse bag first (bypassing the "no item input" manually)
2 Months Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
2 Months Ago
Correct values this time
2 Months Ago
Buff to snow jacket cold and bite protection, now serves a bit more of a purpose in the arctic.
2 Months Ago
main -> game_room_dlc
2 Months Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
2 Months Ago
use new RRP/BRP grab pass subshaders for player pixelation
2 Months Ago
Added tooltips to various elements (texts and close button) on cui.cui_test Updated cui.cui_test background image URL to use https
2 Months Ago
Remove TEXTUREFLAGS_VERTEXTEXTURE when loading vtf from disk * This is breaking some textures on ToGL with certain file formats? Anyway, I don't think there any reason for this flag to be allowed when loading .vtf files from disk, it's an internal flag for render targets from what I can tell Fixed some math lib discrepancies on 64bit builds affecting networking * Inconsistent math between 32bit and 64bit client was causing 8bit networked floats to be decoded incorrectly, causing Vortigaunt beam effect to have lifespan of 0 instead of the intended 0.1
2 Months Ago
merge from main
2 Months Ago
merge from sv_console_history
2 Months Ago
Added caret repositioning support (using left / right arrows) Use Ctrl to jump to the nearest space https://files.facepunch.com/raul/1b1311b1/13_22-33-GrownPortuguesemanofwar.mp4
2 Months Ago
gamesroom jukebox - tidyup folder - full setup jukebox prefab with all the things - merged models to single mesh - removed redundant materials and old model
2 Months Ago
merge from automated_testing
2 Months Ago
only players in the game can reset the board, otherwise you must wait for idle endgame timer
2 Months Ago
darts fixes - fix RPC_UpdateThrowTimer (pretty sure) - fix deploy bounds - fix collider not being representative - include mat in placement guide - remove rotate from placement - set health value - can only palce dartboard on construction - add ground watch - fix look rotation error spam - fix SpawnReticle NRE - fix outofrange exception in 2 player - remove "win game" placeholder effect that was causing crash - adjusted bounds of everything in the prefab
2 Months Ago
New automated test checking all Gibbable components for mesh colliders that are missing RW All pass as expected
2 Months Ago
merge from fix_realmed_remove_warning
2 Months Ago
Fix RealmedRemove warnings on small ramp and advent calendar
2 Months Ago
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2 Months Ago
Update(tests): patch WeaponRack Tests: TestMTSave(WeaponRack) pass
2 Months Ago
Update(tests): patch VendingMachine Tests: TestMTSave(VendingMachine) pass
2 Months Ago
Update(tests): patch VehicleModuleStorage Tests: TestMTSave(VehicleModuleStorage) - pass
2 Months Ago
Update(tests): skip module spawning for VehicleModuleCamper in tests Tests: TestMTSave(VehicleModuleCamper) - pass
2 Months Ago
Update(tests): patch TravelingVendor - skip spawning mapMarker and preventBuilding trigger when testing Tests: TestMTSave(TravelingVendor) - fails on IsGrounded while updating flags
2 Months Ago
jukebox prefab updated with greybox model