201,025 Commits over 4,171 Days - 2.01cph!
created prefabs of hex blocks
Building construction state now persists visually.
fixed m249 animation glitch when deploying / firing gun ( at low FPS )
skin approval
pumpkin has 1 season
profiling
potential fix for errant explosive rockets from helicopter
Fixed footsteps SFX not audible till near player (RUST-1595)
Removed broken glass cube from craggy's
Fixed spinner wheel canvas material (RUST-1588); patched shader to use black/clear as default
spinner functionality
protocol++
manifest
phrases
Actual patched StandardWithDecal shader to use black/clear as default
can very, very rarely find supply signals in green military crates
workshop item icons + Rust.Workshop Build
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cave_puzzle_b prevent building hull required an update
Upping death pit damage output to ensure people in full armor die
added spawn location array to board protobuf
Reworked tile highlihting to remove default parameters as it was fucking things. This commit might also fuck things.
Less offensive logging when an invalid save is detected
moved spawn colour highlighting to boardview
Merged from main yet again.
Workbench tier 1; fbx/prefab/textures/materials/gibs
creating new test collision
Fixed some foreach usage with PooledList
Added unit tests to PooledList, they all pass.
Merged refactored FixedArray (now PooledList) from branch to main.