200,925 Commits over 4,171 Days - 2.01cph!
AI cash stat sync to client
Fixed crash in CFourWheelVehiclePhysics::IsEngineDisabled when internal vehicle is null
Fixed crash in CModelRender::UpdateStaticPropColorData
Fixed (badly) division by zero in CTextureAllocator::GetTextureRect
Automated Linux Build #641
Automated Linux DS Build #641
Automated Windows Build #641
Airfield underground culling volumes setup
airfield unreachable door barricade, line of sight culling fixes
Bolt rifle world model re-creation
Added PlaySound to animal animators
Animal attack/eat sounds
locked state for map editor
Attack/eat position fixes
Bunker door prefab and placement
Boar/Chicken/Wolf boilerplate
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
Target filters for buildings, campfires etc use Distance as a bonus rather than a consideration
Conversations component boilerplate
Enabled entity pooling on furnaces, campfires and light sources
Updating itemcontainer + looting
fixed up broken hex blocks. working on 18
Enabled pooling for decorative entities (rugs etc)
Shelves use DecorDeployable and support pooling
made map file bar a prefab
Enabled entity pooling for sleeping bags