200,925 Commits over 4,171 Days - 2.01cph!
Enabled entity pooling for tool cupboards
Launch site greybox progress + puzzle layout
Let's not create generic find desires for building materials.
Fixed RichText not working in GoalPlanSettingsEditor Blackboard read/write display
Added more Conversations component boilerplate, ConversationsComponentSystem, sample data
first cover pass around core
Added left/right hip attachment points for humans, re-made view prefabs
Fixed all shader warnings related to the use of UNITY_MATRIX_MVP and UNITY_MATRIX_MV
Added fuzz mask option to cloth shaders
lowered cost of netting
stuck objects/decals on spinner actually spin
people no longer stop upgrading buildings every tick
Fixed connection issue
Adjusted collision impacts
No longer possible to add upgrades to a building whilst one in under construction
Added ItemIntention keyword, minor keywords refactor
Removed SmartReservations as a concept
Fixed missing ragdolls on humans
Replacement radtown stuff
ValueOfItemToMachineSettings -> ValueOfItemToBlackboardMachineSettings
Building addon progress in building hovered indicator, can't build addons and upgrades at the same time
Building construction state progress now better reflects required materials and construction time remaining
Various cooking related fixes
Unified the NPC buying code with the player's shop buying code and moved it all into the new Character.IItemRequestReceiver. Fixed a couple of bugs in the process
Behaviour widget tooltip auto size
loaded map indiciator/events
Created a unified inventory access to treat multiple inventories as one. Unified IItemRequestReceiver all into the base Character class except for the shop hack.
Fixing some stuff that was broken in CLIENT or SERVER modes from the meth_cooking branch. Leaving OnInteract in ItemContainerEntity broken as it's more complex to fix.
Cleaned up all warnings outside of the building system
Oops, don't comment out Bill's code.
Pedestrian NPCs no longer drop their items on death
Added FX for NPCs receiving welfare
added default formation Formation to Board protobuf
added version checking to formation files
progress
launch_site floodlights greybox