199,352 Commits over 4,140 Days - 2.01cph!

45 Days Ago
Bugfix: MonumentScene - create missing World.Config that some monuments rely upon Tests: ran the MonumentBenchmark in editor - less errors
45 Days Ago
Update: MonumentBenchmark - clean up any left-over prefabs Some monuments spawn dungeon entries or the like, and they stay in the scene after we start benching a different prefab. Tests: played MonumentBenchmark in editor
45 Days Ago
missed settings
45 Days Ago
Strip source generator depdencies from build
45 Days Ago
Update: speed up MonumentBenchmark - 10 frames to cool down instead of 5s - bench 60 frames instead of 120 per vantage stage Cuts down from 35m to 4m50s. Tests: played the MonumentBenchmark scene in editor
45 Days Ago
Update: MonumentBenchmark - bench all monuments instead of 3 Took 35minutes, need to reduce timers Tests: autobench in editor
45 Days Ago
Refactored takeovers to be overridable by item grids Takeovers custom inspector
45 Days Ago
lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.
45 Days Ago
Always show icon and text when looking at dropped item, regardless of the crosshair mode setting
45 Days Ago
merge from patrol_heli_rideheight_increase
45 Days Ago
merge from patrolheli_watercrash_fix
45 Days Ago
merge from jungle_building_floor_fix
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merge from spoiled_produce_fixes
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45 Days Ago
merge from fridge_pickup_fix
45 Days Ago
merge from parallel_validatemove.
45 Days Ago
merge from horsepopulation_primitive_fix
45 Days Ago
Restore horse popuplation convar on primitive gamemode
45 Days Ago
Added Banana Bunch Prop Setup Banana Bunch Prop Prefab, LODS and Colliders Imported Banana Bunch Materials and Models
45 Days Ago
Added support for rendering sphere and capsule spatial environment volumes on transparent objects
45 Days Ago
Debug: Bring back player cache validation on release Saw on release env today that it did trip up twice and prevented issues, so there's still value in it. Tests: none, trivial change
45 Days Ago
A week's worth of fixes for indirect: - Added a `spawnprefab` editor-only command that allows to spawn (and pre-process) any prefab for testing. - Moved indirect ConVar stuff to a proper indirect_instancing.cs - Temporarily removed Core/* shaders from the compatibility list because indirect support is unclear. - Revamped the indirect compatibility decision logic to be more granular and robust. - Fixed invisible models when a renderer in instanceable but none of its materials are. - Fixed NRE when encoundering null materials. - Added TryEnqueueAdd which gives feedback about when enqueing a renderer failed due to incompatibility. - Downgraded assertion exception when a shader wasn't found to just a warning. - Reworked RejectReason structure to a struct fully interoperable with bool. - RustRenderer now remembers original shadow casting modes so that they can be restored when indirect rendering is disabled. - Store errors reported by TryEnqueueAdd in RustRenderer for debug purposes. - Automatically disable RustRenderer if object is a shadow proxy. - Automatically disable RustRenderer if any submeshes are incompatible with either indirect or fallback rendering.
45 Days Ago
Fixed shader errors about missing implementations of vertInstancingSetup
45 Days Ago
merge from naval update
45 Days Ago
Merge from parent
45 Days Ago
Merge from main
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merge from main
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merge from main
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merge from main
45 Days Ago
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45 Days Ago
merge from roof_beams
45 Days Ago
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45 Days Ago
merge from wallpaper_frontier_floor_fix
45 Days Ago
merge from jungle_update_improvements
45 Days Ago
merge from bicycle_fuelstorage_fix
45 Days Ago
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45 Days Ago
merge from sapling_billboard_fix
45 Days Ago
merge from wallpaper_fixes
45 Days Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
45 Days Ago
Experimenting with disabling syncPosition on vines that aren't in use
45 Days Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
45 Days Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
45 Days Ago
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Hovering pack tiles starts playing a video
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Stop bicycle showing fuel interaction prompt
46 Days Ago
Always ensure terrain pushback is off when starting a spinout