199,645 Commits over 4,140 Days - 2.01cph!

50 Days Ago
Hura crepitans sapling billboard fix
50 Days Ago
merge from main
50 Days Ago
Fixed beam sticking out of wallpaper for stone and wood roofs Its now culled when wallpaper is deployed
50 Days Ago
chicken_pie_info_panel -> main
50 Days Ago
Parse gene chance as displaying just 'increase' in the info panel rather than a solid value
50 Days Ago
Walkway / greybox progress
50 Days Ago
dirty/bloody rags
50 Days Ago
instant_camera_ui_fix -> main
50 Days Ago
Phrase fix in camera overlay Phrase build
50 Days Ago
Merge: from main Tests: none, no conflicts
50 Days Ago
Fix UI changes not working in some edge cases
50 Days Ago
Update: additional memory metrics for memory profiling - Using release binaries based on 77ac1774 - Renamed NotifyOnAllocCount to NotifyOnTotalAllocCount - Added NotifyOnMainAllocCount, NotifyOnMainMemKB, NotifyOnWorkerAllocCount, NotifyOnWorkerMemKB (default 0 - disabled) - Set NotifyOnTotalAllocCount to 16k and NotifyOnTotalMemKB to 12MB Makes it easier to focus investigation in particular areas. Tests: continuous profiling on Craggy with enabling individual metrics and verifying that it generated snapshots with expected "violations"
50 Days Ago
instant_camera_ui_fix -> main
50 Days Ago
Use on flags changed instead
50 Days Ago
Merge from foliage_instancing
50 Days Ago
Set placement population as structured buffer
50 Days Ago
set seaweed meshes to readwrite
50 Days Ago
merge from loot_spawns
50 Days Ago
Silencer added to elite create loot tables
50 Days Ago
manifest build
50 Days Ago
merge from main
50 Days Ago
Merge from trying_stuff_out
50 Days Ago
Adding missing sync component to torch's, knife and frontier hatchet for vmcameras
50 Days Ago
Merge from parent
50 Days Ago
Merge from main
50 Days Ago
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50 Days Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
50 Days Ago
Merge from flash_light_fix
50 Days Ago
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
50 Days Ago
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50 Days Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
50 Days Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
50 Days Ago
Remove runtime error when encountering field ID 0 for now because we missed staging wipe
50 Days Ago
Rename menu item so it's clear that Rust+ needs it for item icons
50 Days Ago
Disable lights on rechargable batteries when > 15m away
50 Days Ago
Better grid filtering system, custom inspectors
50 Days Ago
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50 Days Ago
Merge from teslacoilfix (distance culling inconsistencies)
50 Days Ago
LOD changes to TeslaCoil FX.
50 Days Ago
Merge from fix_protobuf_field_0
50 Days Ago
Protos codegen after merge
50 Days Ago
Merge from main
50 Days Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
50 Days Ago
Item grid refactoring, started store featured tab
50 Days Ago
is_producing_fix -> main
50 Days Ago
Fix is producing logic issue on beehives