142,974 Commits over 4,383 Days - 1.36cph!

2 Years Ago
subtract 96139 roulette_random - compile fix
2 Years Ago
merge from tutorial_menu_improvements
2 Years Ago
merge from minigun_fixes_may_24
2 Years Ago
▊▊ ▉▄▅▍▉ ▋▍▄▍ ▉▆█▍▉▅▅▌▍▇▌▉▆▌▆▅▅▌▋█▇▄█▅▅▋▇█▄
2 Years Ago
merge to main vms_missing_renderer_scripts
2 Years Ago
merge from fix_heavy_scientist_static_loadout
2 Years Ago
merge from roulette_random
2 Years Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
2 Years Ago
First pass on new UI layout for conversations and mission acceptance
2 Years Ago
S2P compound and bandit town
2 Years Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
2 Years Ago
█▋▉▍▊▅ ▄▋▋█ ▉▋█▆▍ ▆▍▍▉▄▄█▌▋▌▋ ▉▍▄ ▊▋▊▄▆▊▋ █▉▋▇▆ █▄ █▋ ▋▉▉█▄▉▊▋ ▆▅ ▍▍▋▄▌ ▊▄▊▄▊▌▋▅▊ ▆▌█▅▆▌ ▉▇ █▍▄ ▆▄█▄▄▅ ▍▋▄▊ ▌▋ █▌▋▅ ▋▍▋▍▄▇▍ ▆▆▅█▉▇▉▊ ▉▋▄▊ ▉▉▊▍ █▍ ▍▅ ▍▇▅▍▇█▋▋
2 Years Ago
Adjusted minimum font size on tutorial popup
2 Years Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
2 Years Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
2 Years Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
2 Years Ago
▆ ▇▍▆▄▅█▋▋ █▊▉▍▄▇▆▉ ▍▇▍▍██▍▄ ▊▊▄▌▆▌▉▌ ▄▌█▌▄▇▌▄▆█▉▉ ▊▌█▊▄▊ ▄▍▊▉▋▍▍▅█ ██▌█▊▄▊▌▆▍ █▉▊▉▍▋▄ ▍█ ▇ ▋▆▇ ▌▉▋▊▅ █▄█▌▍▍▇▊▇▍▌▉▍▍ ▅▋▉▅█ ▇▋▋ ▋▍▉▌▊ ▆▅▍▍▌█▉█▅█ ▉▉▊▅▆▇
2 Years Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
2 Years Ago
Change the actual code that uses `isHoldingShift`
2 Years Ago
Pass `isHoldingShift` to Construction.Placement
2 Years Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
2 Years Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
2 Years Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
2 Years Ago
Fixed a few IO line parenting loading issues + refacto and naming
2 Years Ago
▇ ▆▇▅▌▍█ ▊▄█▊▌▋▇▋▉▊▇ ▇▆▍▅▄▋ ▇▆▄█▇▊▌ ▉▉ ▄▉▋ ▇▅▌▆▍▊▋ ▆▉▆▍▌▍▍▆▍▇▌▍▆
2 Years Ago
Merge from main/Workshop Normal Map Fix
2 Years Ago
Move some hardcoded values of weapon_fists to SWEP.* variables Merged some pull requests * Updated TTT Russian localization * Micro optimizations with weapon_base & GM:DrawDeathNotice * Fixed some typos in FGD and Lua comments Update some more spawncions for consistency Alternative fix for traces not hitting transparent displacements Better consistency with brushes that use same materials - does not cast shadow and traces hit them Fixed toolgun ghost entity fading out in singleplayer on some maps Added vgui.GetAll() Returns only Lua created panels. Used to fix PANEL:PreAutoRefresh() and PANEL:PostAutoRefresh() not working
2 Years Ago
Further changes to 'WhatUsesThis'
2 Years Ago
Updates to WorkshopItemEditor, removed debug code
2 Years Ago
player update. setting up 3p m39 rifle anim set
2 Years Ago
removed old mesh setup from v_sks.viewmodel prefab
2 Years Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
2 Years Ago
Undoing unwanted changes to materials
2 Years Ago
Player update. 3p semi auto rifle anim set exported/setup
2 Years Ago
Adding missing shaders
2 Years Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
2 Years Ago
merge from ScaleBySpeed_server_optimisation
2 Years Ago
merge from fix_horse_bullet_penetration
2 Years Ago
merge from fix_steam_nickname_slow_refresh
2 Years Ago
merge from viewmodelrenderers
2 Years Ago
▇█ ▇▅▉▌▅ ▅▅▍▋ ▌▍▇▊▆▍▅▋▇▌█▅▊▄█▆▆▄▅▇▉▆█▉▋▇▉▍▆▆▆▉▊█▍▄█▋
2 Years Ago
Subtracting 96103
2 Years Ago
▅▅▋█▌▌▉▅▅▄ ▌▊█ ▅▄▆▉▅▉▆ ▌▉▌▌ ▆▆▇▆ ▌▊ ▇█▄▆▋█ ▊▄ ▉▊▅▄▍▊ ▆▍▇▇▍▌▊ ▍▋▉ ▋▊▇▌▆▊▉ ▆▆▉▊█▉▅█ ▊▉▉▊▌▅▋▉▅
2 Years Ago
Updated changes to normal map fix
2 Years Ago
▅▉▇▄▍▅▊ ▅▍▆▇ ▄▅▅▊ ▍▋▍█▉▉▄█▅▄▍▊▄▆▄
2 Years Ago
Auto pair when deployed, if you have code lock access
2 Years Ago
New version of normal map fix
2 Years Ago
merge from nexus
2 Years Ago
merge from tutorial_menu_improvements
2 Years Ago
merge from fix_demo_disk_quota