194,186 Commits over 4,079 Days - 1.98cph!

3 Years Ago
Added input.toggleads convar for toggling ADS This will only apply when holding a gun or a melee weapon that can be thrown, right click interactions on other held entities (eg. torch) should be unaffected ADS will be toggled off when switching between weapons or when a reload takes place
3 Years Ago
End shunting properly if the makeup of the completetrain changes (e.g. the end carriage couples with another one during a shunt) + other fixes
3 Years Ago
New shunting system, should be more reliable
3 Years Ago
Swapped a few more chairs at launch site to non-mountable versions.
3 Years Ago
Rebuild manifest again to fix Aux2 challenge [impossible]
3 Years Ago
Fixed loot index not being set when loading unloadable wagons from save
3 Years Ago
Add global.usersinrangeofplayer - identical to userinrange but uses a provided player (eg. userinrangeofplayer Jim 50)
3 Years Ago
Different Aux2 testing content
3 Years Ago
Fixed NRE when loading coupled trains from a save if the train was destroyed immediately during load
3 Years Ago
Merge from contact_reporting (contacts screen layout update)
3 Years Ago
Update localization, fix button sizing
3 Years Ago
Reapplied fix for Site-A tunnel entrance sometimes murdering people
3 Years Ago
Finalized tunnels sans reverb/dimming volumes.
3 Years Ago
Added some temporary logging to troubleshoot the NRE that only occurs on Aux2
3 Years Ago
Splatting & lighting around second tunnel
3 Years Ago
S2P Trainyard
3 Years Ago
baseline
3 Years Ago
Fix empty leaderboard when the player hasn't played ranked yet
3 Years Ago
Updated manifest Updated TrainWagonC prefab Updated traincars.population (showed an invalid path?)
3 Years Ago
Updated some settings
3 Years Ago
Merge from live_main
3 Years Ago
Revert tileset changes from 6844 - fixes invisible text on menu Also fix halloween theme so it doesn't have invisible text on the menu
3 Years Ago
Launch site scene2prefab
3 Years Ago
Fixed Gravity Gun preferred carry angles ignoring player's pitch angles Fixed Gravity Gun ignoring "spin_none" interaction for props
3 Years Ago
Fixed vehicle collision group "not saving" by duplicator.
3 Years Ago
branch specific compile fix
3 Years Ago
merge from main
3 Years Ago
Infinite scroll for server browser, no longer limited to 256 servers per gamemode
3 Years Ago
merge from main
3 Years Ago
updated copyright
3 Years Ago
Terrain sculpts for one tweaked tunnel entrance
3 Years Ago
Merge from async_loading_2 (disabled by default)
3 Years Ago
merge from live_main
3 Years Ago
Lighting checkpoint
3 Years Ago
Added trainyard lighting prefab to the monument scene Trainyard scene2prefab
3 Years Ago
Merge from furnace_ui_rework
3 Years Ago
Fix Awake() error when trying to create oven loot panel & fix pooling inconsistancy
3 Years Ago
Trainyard lighting progress / updated the trainyard_lighting prefab
3 Years Ago
Switch "Outdated" tags in server browser to use steam.inf version, not the garrysmod.ver version
3 Years Ago
Added sv_password to list of convars Lua cannot READ
3 Years Ago
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3 Years Ago
Added ability to override the ocean scale via convar
3 Years Ago
enabling crunch compression on the tarpaulin textures changing tarp material to use standard + wind
3 Years Ago
Adjusted marketpalce_cloth material
3 Years Ago
An insignificant edit to TrainWagonC. Trying to wake the build server up to the latest changes
3 Years Ago
manifest update
3 Years Ago
Switched LOD system on prefab cubes to unity's LOD as it works in screen space instead of distance, this means large blocks will cull from further away Disabled batching (not compatible with Unity LOD) - all of these materials have GPU instancing enabled so they should still be reasonably efficient
3 Years Ago
Added clientperf_detailed to return up to last 1000 client frametimes, switched clientperf to StringRaw()
3 Years Ago
All tiled cube prefabs now use a RendererBatch and will get culled at 150m
3 Years Ago
End shunting prematurely if a collision happens