131,627 Commits over 4,232 Days - 1.30cph!

2 Months Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
2 Months Ago
harbor_2 puzzle update
2 Months Ago
harbor_1 puzzle update
2 Months Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
2 Months Ago
hurt_overlay_nvg_fix -> main
2 Months Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
2 Months Ago
airfield fragment puzzle spawn setup
2 Months Ago
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
2 Months Ago
merge from main
2 Months Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
2 Months Ago
airfield puzzle update
2 Months Ago
▆█-▋▅▌█▅ ▍▉▌▊▆▌ ▅▊ ▍▇█▌▄▌▌▌▋█▇ ▊▊▉█▌█ ▅▍ ▇▇▄▅▋-▉▇ ▌▇▄▉▅▋ ▉▉▊▊▍▆▆▊█ ▊▄▋█ ▌▉▇▄▄▅▅▍▌▆ - ▌▆ ▊▇▋ ▄▉▌ ▅▇▊▅▅▍▋ ▌▆▍▇▍▋ ▄█ ▆▋▌█▆▍ █▍▌ ▊▆▋█▇▍█ ▉▌▋▍█, ▌▊▇█ ▇▅▍ ▆▉▌▉ ▌▌█▊▌▊ ▇▌ ▊▇▋ █▌▅▆▉▆█▋▄ ▍▅▍█▄ - █▍ ▍▋▉▊▆▌▊ ▍▊▌▇▊▍▉▍▆▄ ▅▅█▇ ▄▊▊▌▋▌▉ ▊▌▍▉ █▊ ▇▄▅▋█▊▆ -> ▅.▊ ▊▍▋▌█▄▌ (▍▇▌▍▊▌▅▌ ▌▉▄▄▆▌▍▋▅ ▇▅▌▄ ▇▊▉▆ ▅▇▄▊ ▄▍▇ ▉▋▌▊▊█▍ ▉▍▇▌ ▍▊▅▍▌ ▋▅▉█▇▅▌▊ ▊▇▊█▉▄▅▋▉)
2 Months Ago
test_generator_more_snapping_fixes -> main
2 Months Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
2 Months Ago
▋▉▊▉█ ▌▋█▅ ▋▇ ▍▌▊▉▄▅▉▋ ▍█ ▅▇▊▅█▄▋ ▋▄▋ ▊▍▌▇▆ ▉▅▆▌▄▍▉▊
2 Months Ago
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
2 Months Ago
Set sprite packing mode to enabled again, ffs
2 Months Ago
more_video_optims -> main
2 Months Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
2 Months Ago
floating city 2 layout polish, better connection to casino barge
2 Months Ago
updated arctic base puzzle respawn for fragments s2p
2 Months Ago
sphere tank s2p
2 Months Ago
Only load in the shockbyte modal when we need it, not at initialisation
2 Months Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
2 Months Ago
Update sail prefab with rig
2 Months Ago
Anchor timed action Codegen
2 Months Ago
Merge from naval_update/sails
2 Months Ago
Sphere tank and radtown now have a basic green card puzzle
2 Months Ago
merge from hackweek_crosshair_customization
2 Months Ago
merge from main
2 Months Ago
Fix crosshair being visible in main menu
2 Months Ago
exported large sail animations
2 Months Ago
Sort steering wheel menu priorities
2 Months Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
2 Months Ago
Water bucket and jerry can entity, hold type and anim update
2 Months Ago
merge from burst_1_8_25
2 Months Ago
Sails and steering wheel can only be placed on construction
2 Months Ago
Empty more store pageoverlay texture refs
2 Months Ago
Basic fragment always spawn at blue card desk, remove from green manifest
2 Months Ago
More store texture refs moved to sprites
2 Months Ago
added lod setup for cannon
2 Months Ago
manifest
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
greencard desk always spawns a single basic blueprint fragment
2 Months Ago
supply drop always spawns basic fragments
2 Months Ago
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
2 Months Ago
floating city 2 layout polish
2 Months Ago
merge from meta_shift
2 Months Ago
Medical barge, shifted location of security tower a bit for better flow