256,542 Commits over 4,018 Days - 2.66cph!

41 Days Ago
Removed unused from InputContext
41 Days Ago
Bugfix: ServerDemoPlayer - wake up all recognized players Players that are loaded from a save arrive sleeping, which prevents tick processing. Tests: Played back a couple short demos where I didn't jump at the start - saw player move.
41 Days Ago
Add per-convar profiling when changing quality presets
41 Days Ago
Prompt to save current graph (if dirty) when pressing the Forward/Back/Home buttons
41 Days Ago
adobe wall and gate gibs and collision
41 Days Ago
Merge from main
41 Days Ago
Fixed Cloud Browser @installed tag not being filterable by query
41 Days Ago
Add [Hide] to TextureCoord.Title override Minor MainWindow refactor so .shdrgrph files arent recognized as Sub-Graphs mistakenly
41 Days Ago
Merge from workshop_perf
41 Days Ago
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41 Days Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
41 Days Ago
exported tree climbing anim tests for tiger
41 Days Ago
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41 Days Ago
Turn off host migration
41 Days Ago
merge from primitive
41 Days Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
41 Days Ago
Fixed PlayArea causing a HealthComponent assert (we were calling this on non-host clients)
41 Days Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
41 Days Ago
Fixed Marker NRE
41 Days Ago
Remove player friction stuff, derive from surfaces instead Fixed scoped weapons keeping aiming tag when ending scoped state Fixed "UseCrosshair" not doing anything, M700 doesn't have a crosshair once again Use equipment flags for aiming instead of half tags, half flags
41 Days Ago
Make sure to stop any stationary siege weapon chassis visual update tick
41 Days Ago
Add Texture.GetBitmap Simple texture compiling from managed
41 Days Ago
Add ref
41 Days Ago
Client.Kick functions as intended
41 Days Ago
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41 Days Ago
Update m700 package Update .gitignore
41 Days Ago
m700 sight attachments attached to root bone
41 Days Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
41 Days Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.
41 Days Ago
Gas Cylinder Colour changes, model doc update
41 Days Ago
PlayerState -> Client Use M700 with arms
41 Days Ago
FloatControlWidget keeps the drag delta intact, fixes janky drag on int controls
41 Days Ago
Add Texture.LoadAsync using AsyncResourceLoader Add TexturePicker Add PickerOptions.InitialSearchText, populate from native params TexturePicker uses InitialSearchText so it starts filtered to _normal/_ao/etc where that's handy
41 Days Ago
When dragging multiple GameObjects onto a ListControlWidget of Components, get the first component from each GameObject similarly to if we were to drag them each individually.
41 Days Ago
Made improvements to MoveModeDefault so we're not struggling up ramps
41 Days Ago
Progress
41 Days Ago
merge from primitive
41 Days Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
41 Days Ago
Assign store icons
41 Days Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
41 Days Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
41 Days Ago
Update: DemoServer - properly dispose resources on playback end Tests: played back a server demo - no new errors
41 Days Ago
Removed ballista pulling interaction
41 Days Ago
Update tiger speeds
41 Days Ago
Fix NRE when roaring
41 Days Ago
4ShotMiniCrossbow -> primitive
41 Days Ago
Implemented new quicker animations
41 Days Ago
Added more visual flair and punch to tiger attack impact
41 Days Ago
Battering ram headlight toggle
41 Days Ago
Move file Match old (incorrect) GameObject enabled state handling during cloning, some games rely on that