139,224 Commits over 4,474 Days - 1.30cph!

11 Months Ago
Missed some files
11 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
11 Months Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
11 Months Ago
Merge from parent
11 Months Ago
Missions now reward more/better loot
11 Months Ago
Sail deploymennt guide mesh setup
11 Months Ago
PlayerBoat cleanup
11 Months Ago
More dirt added to blue containers
11 Months Ago
Updated sail prefab with artwork
11 Months Ago
merge from main
11 Months Ago
merge from menu_optims
11 Months Ago
Halloween Wallpapers - Initial setup
11 Months Ago
merge from meta_shift
11 Months Ago
Spike trap damage pass
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
Spawns
11 Months Ago
Ground spawns.
11 Months Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
11 Months Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
11 Months Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
11 Months Ago
progress on guide mesh rendering improvements
11 Months Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
11 Months Ago
water shader data fixes Fixes water on sp_a3_03 looking wrong, but not completely EnvMap support for expensive water Updated some map icons that had ugly water Increase hardcoded max update rate to 150 Fix `kickid` by SteamID64 not working on dedicated servers Minor cleanups Prevent crashes in engine tracing code Fixed render.SetShadowsDisabled calling the wrong function Improve handing of BSP model names for clientside entities Tries to set the model index so tracing code can work
11 Months Ago
Fix color picker events, upgrade components to look more rust-y
11 Months Ago
Walkway LOD/COL progress
11 Months Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
11 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
11 Months Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
11 Months Ago
UI pages cache their scroll rect components and disable them when invisible
11 Months Ago
Musical instrument and bow updates for entity, hold types and anims
11 Months Ago
merge from main
11 Months Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
11 Months Ago
More dirt on food market containers. Alpha added to hanging fish material.
11 Months Ago
Removed the blue cast from the clovers on our old grass splat texture.
11 Months Ago
Ground spawn improvements.
11 Months Ago
merge from skeleton_bonename_fix
11 Months Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
Fixed problematic range mapping
11 Months Ago
merge strip_ghostship_renderbatch to naval_update
11 Months Ago
Strip renderer batch components from ghost ships
11 Months Ago
Adding vendor NPCs and recycler, etc. to floating city level
11 Months Ago
missing localize on rcmenu
11 Months Ago
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
11 Months Ago
ignore obstacle logic running when the desired pedal is meant to be around 0
11 Months Ago
color tweak on floating_walkways_surfaces_a mat
11 Months Ago
Force a reverse of at least x seconds
11 Months Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.