158,746 Commits over 4,566 Days - 1.45cph!

10 Months Ago
Fixed some duplicate collider names on triangle ladder hatch
10 Months Ago
Merge: from main
10 Months Ago
changes on the throw icepick sounds
10 Months Ago
Merge: from triggerparentdelayedexit_teleport_fix - Bugfix: teleporting from a player boat should no longer cause weird parenting issues Tests: built a boat, teleported away - no weird movement afterwards
10 Months Ago
Bugfix: don't try to delay unparenting when teleporting away from the boat Tests: built a small boat, spawned a player on it, turned on the engine, teleported away - didn't have the weird extra movement
10 Months Ago
Medical syringe animation updates
10 Months Ago
exported edited 3p rocket launcher and world model reload anims. set w model reload anim to speed 1 on it's anim controller
10 Months Ago
disable the begin/endContextRendering hooks on CommandBufferManager
10 Months Ago
update existing passes for pipeline changes
10 Months Ago
sync Rust.RenderPipeline changes
10 Months Ago
merge from workcart_canvas_fix
10 Months Ago
Removed the rogue canvas on workcart_aboveground prefab
10 Months Ago
axe throw audio changes
10 Months Ago
assigned rpg7 anim events to 3p reload anim
10 Months Ago
added lr300 space gun anim events to 3p reload/deploy anims
10 Months Ago
M92 textures polish
10 Months Ago
merge from blackjackmachine_optims
10 Months Ago
Reduced blackjack machine canvases culling distance
10 Months Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
10 Months Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
10 Months Ago
GetWorldVelocity of the boat once instead of for every block
10 Months Ago
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.
10 Months Ago
setup lr300 space animations for player update
10 Months Ago
added knife throw movement sounds
10 Months Ago
Additional profiling for boat water effects
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge: from analytics_std_dev_fix - Bugfix: fix for invalid std_dev calculation Tests: none, trivial change
10 Months Ago
Update: always record high and low percentile telemetry for non-game mode It's a smidge more data, but makes building dashboards easier Tests: none, trivial change
10 Months Ago
Bugfix: fix std_dev that could generate NaNs via sqrt of a negative number Tests: none, trivial change
10 Months Ago
Balanced darkness of metals in scrap component box
10 Months Ago
Testing re-adding rendererbatch to boat pieces
10 Months Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: shooting a weapon can cause NREs on the client Tests: shot in the sky with a bunch of bursts - no NREs
10 Months Ago
Bugfix: VerifyRays - avoid trying to read hit array outside of working area I asssumed we always call it with tightly-sized arrays, but it's not the case on client Tests: shot in the sky with a couple bursts - no NREs
10 Months Ago
M92 weapon refresh anim updates
10 Months Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
10 Months Ago
merge from workcart_canvas_fix
10 Months Ago
Updated textures and model for scrap component box
10 Months Ago
merge from shotguntrap_optims/tests
10 Months Ago
merge from shotguntrap_optims
10 Months Ago
Fix server build
10 Months Ago
rebase on main
10 Months Ago
* Made switching Indirect Instancing at runtime more robust * Prevent some other possible exceptions * Avoid some unnecessary calls to MotionList
10 Months Ago
wood box - prefab tweaks
10 Months Ago
* Renamed TransformMemory to MotionList (as it should be) * Use managed HashSet instead of NativeHashSet because there seems to be no performance benefit to using native at the moment. * Fixed exception caused by removing elements from the set while iterating
10 Months Ago
Use negative handles for fallback memory
10 Months Ago
wood box - added greybox model, prefab initialization, item created, temp icon created, manifest updated, icon manifest updated, localization updated.
10 Months Ago
Remove InstanceHandle and use a simple integer instead
10 Months Ago
* Added generic NativeMultiList to replace InstanceHandleList (WIP) * Store Transform.InstanceIDs (and actual nullable Transform references) in PerInstanceMemory, indexed by seq_num * Simplified MotionList add/removal procedures to HashSet operations * Cleared up function naming in BaseEntity.Client.Motion.cs * Consider all entities as a potential motion parent and utilise existing parent/child relations to call MotionStart / MotionStop * Removed IMotionParent interface because it caused more confusion than anything else * Correctly dispose of the hash set storing child instances when an entity is destroyed
10 Months Ago
Gun trap building privilege tests