139,229 Commits over 4,474 Days - 1.30cph!

11 Months Ago
Code review: - Use ForceMode.VelocityChange - Scale by bike performance fraction - Max 10 bunnyhop multiplier force - Recalibrated bunnyhop force values during testing - Cleanup of old and new input state checks
11 Months Ago
merge from main -> modding_max_hp
11 Months Ago
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
11 Months Ago
Halloween Wallpaper - Final textures, WIP Icon placeholder
11 Months Ago
Merge from main
11 Months Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
11 Months Ago
Boat building station triggers setup. Cleanup.
11 Months Ago
merge from fix_turret_interference_order -> main
11 Months Ago
merge client_io_standalone_lines to naval_update
11 Months Ago
merge from naval_update
11 Months Ago
merge from main
11 Months Ago
Comment
11 Months Ago
Added new emission features to the Standard (Specular Setup) shader and fixed a null ref
11 Months Ago
Serialize list of interfering turrets during save so we can restore the same state after restart
11 Months Ago
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
11 Months Ago
Regenerate manifest
11 Months Ago
Added a generic await WaitForWarmedUp method in UI_Page
11 Months Ago
Fixed a tmp nre caused by UI_Page text caching
11 Months Ago
Added comments in store warmup methods
11 Months Ago
Anim updates for smg and l96
11 Months Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
11 Months Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
11 Months Ago
Hooked up the custom emission mask UV tiling and offset and made the emission scroll velocity only show the X and Y fields
11 Months Ago
added some mannequin prefab variants for poses
11 Months Ago
merge from workshop_colourpicker -> main
11 Months Ago
fix compiler errors
11 Months Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
11 Months Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
11 Months Ago
Added optional blinking and scrolling features for emission on the standard shader
11 Months Ago
Merge from main
11 Months Ago
re added skeletonjail prefab
11 Months Ago
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
11 Months Ago
placeholder halloween wallpaper skin assets
11 Months Ago
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
11 Months Ago
Casino barge prrefab
11 Months Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
11 Months Ago
Manifest
11 Months Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
11 Months Ago
merge from hackweek_crosshair_customization
11 Months Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
11 Months Ago
floating city save cleanup of the floating walkways prefabs
11 Months Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
11 Months Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
11 Months Ago
Rejiigged hierarchy for barge painting
11 Months Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
11 Months Ago
Added WIP mannequin prop
11 Months Ago
More sail setup to match art
11 Months Ago
shifted t1 workbench around
11 Months Ago
merge form meta_shift
11 Months Ago
Remove a previous client side visual rotation hack for sail now we have art