144,001 Commits over 4,413 Days - 1.36cph!

43 Days Ago
Added locomotion footstep sound events
43 Days Ago
merge from main -> deep_sea_sleeping_bag
43 Days Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
43 Days Ago
Bunny ears and onesie show in conveyor filters
43 Days Ago
Scale down waterwheel 80% to fit in 1x1
43 Days Ago
merge from main
43 Days Ago
Remove mounted check
43 Days Ago
fix scale not working on prefab deploy guides
43 Days Ago
wip
43 Days Ago
don't overly downsample shadow map for vfog
44 Days Ago
merge from world_serialization_high_compression
44 Days Ago
Fixed flickering being broken.
44 Days Ago
merge from Armored_ladder_hatch
44 Days Ago
fix name collision in maintaining backwards compat
44 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
44 Days Ago
B, C, D and E consistency pass.
44 Days Ago
Scene backup
44 Days Ago
Hooked up fishing anims in main player animator
44 Days Ago
More fluors.
44 Days Ago
Bowless Crossbow - first viewmodel iteration
44 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
44 Days Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
44 Days Ago
merge rust_relay_server -> main
44 Days Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
44 Days Ago
merge main -> rust_relay_server
44 Days Ago
Merge from improved_network_groups
44 Days Ago
Add additional logging for websocket connection
44 Days Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
44 Days Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
44 Days Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
44 Days Ago
Audio file changes and added inventory sounds
44 Days Ago
merge from new_console-ui
44 Days Ago
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44 Days Ago
Scene backup. Related light materials tweaks.
44 Days Ago
Merge from worldpositiongenerator_optimise_2
44 Days Ago
Rename timewarning sample name
44 Days Ago
Merge: from main
44 Days Ago
merge from new_console-ui
44 Days Ago
Console entries can have 8192 characters max
44 Days Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
44 Days Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
44 Days Ago
generate icon
44 Days Ago
Clean: one more unnecessary playerCache passing Tests: compiles
44 Days Ago
merge from wakeaiz_tickrate_optim
44 Days Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
44 Days Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
44 Days Ago
Merge from main
44 Days Ago
Cleanup stuff used for testing. Seems okay.
44 Days Ago
Handle missing LastGroundedPosition in cache add/removal
44 Days Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules