134,245 Commits over 4,262 Days - 1.31cph!

2 Years Ago
Removed any orphaned tutorial videos/images after latest changes
2 Years Ago
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
2 Years Ago
Reduce RAGDOLL_PUSH_FORCE slightly to be safe
2 Years Ago
- Don't use 'vis' for pushing server-side ragdolls, we already have a ragdoll list - Push rigidbodies that are closer to the bullet hit point more than ones that are further away
2 Years Ago
Added groundwork to limit how many shelters a person can have
2 Years Ago
Merge from main
2 Years Ago
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
2 Years Ago
Activate inactive SS ragdolls when shot
2 Years Ago
▅▋▇▅▋▆▋ ▋██▉▅▍█▉▅▅▋ ▉▉▋ ▉▇
2 Years Ago
Stripped more variants on Cliff and Decal sets
2 Years Ago
Clean up pass on Sandbox Tools Cleanup pass over sandbox ents Added NPC:AdvancePath Added net.Abort
2 Years Ago
Shelter ~ Made it easier to place Fixed grass displacement not working on some terrains
2 Years Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
2 Years Ago
player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab
2 Years Ago
Fixed crashes due to dangling CSoundPatch pointers Hide "Couldn't load shader dll" behind developer 1 Fix 2 community.properties translations that had typos Fixed crashes when trying to navmesh.Load too early Still not recommended, but it will work now. Updated TTT: Transition to SteamID64 (Pull Request) Faceposer: better handling of too many flex controllers When model has too many flexes, display a message and disable non functioning sliders
2 Years Ago
▆▋█▉▅ ▇▅▆▇ ▅▄▌▇
2 Years Ago
2 Years Ago
Fixed macOS terrain texture error on potato quality
2 Years Ago
youtooz setup
2 Years Ago
Probably fixed "room_type" ConVarRef warning on linux SRCDS startup Remove even more useless files from linux SRCDS Fix nav_generate/edit trying to use unknown commands/convars Run nav_analyze on gm_construct navmesh
2 Years Ago
merge from main
2 Years Ago
updated mural texture trees prefab
2 Years Ago
Disallow some SetNW/GetNW methods being usable on NULLs without errors Rip out "Setup Steam Install Path" stuff that is unused Less console spam in vbsp output and others. Also touches how "low violence" settings are handled Fix vbsp complaining about a missing cvar gmod_unload_test Fixed npc_strider code causing mat_dxlevel warning on start up Try not shipping useless client files with Linux SRCDS Do not print pointless "Couldn't load shader dll" on linux srcds
2 Years Ago
merge from main
2 Years Ago
backup
2 Years Ago
tweaks to terrain trigger volumes
2 Years Ago
▌█▌▊▍ ▊▄▅▄ █▋▌▍▆▄▆█▄▊▍▄▍█▍▍
2 Years Ago
merge from xmas_2023
2 Years Ago
vm_boneknife & stake throw release fix
2 Years Ago
merge from main
2 Years Ago
merge from io_budget_health
2 Years Ago
merge from skinning_knife_fix
2 Years Ago
merge from RagdollEyes
2 Years Ago
merge from RagdollEyeClipFix
2 Years Ago
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
2 Years Ago
Fix leaking entity list in UpdateNearbyTurrets
2 Years Ago
Increased the force from 1 to 1.5 - I'm sure it was intentionally tuned to be very low, but 1.0 was, most of the time, imparting no visible force at all.
2 Years Ago
The slight push that happens when shooting a corpse now also works for servers-side ragdolls
2 Years Ago
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
2 Years Ago
Use PositionTickFixedTime for TimeExplosive position sync
2 Years Ago
Merge main -> GrenadeThrowFix
2 Years Ago
▋▅█ ▇▊▌▌▊▍▆ ▇▇ ▋▆▉▊▍▉▍ ▆▋▌▆▆▉ ▇▋▊▅▍▆█ ██▌▆▊ ▄▊▍▋ ▋▆▌▍▍▇▍█▄▉
2 Years Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
2 Years Ago
Make the item description scrollable if it's too long for the text box
2 Years Ago
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
2 Years Ago
▊▍▊▉▌▇▄▊ █▌█▅▍ ▅▋▅▆▄▌▋▆ ▌▉▌
2 Years Ago
▅▊▍▆█ █▊▅▇█▊█▇▊▄ ▉▌█▌▇ ▄▊▇▉ ▄▅ █▉▋▌ ▇▅█▇▅▄▉▉ ▌▅▌▇▇▇▆ ▉▊▍▍ █▍▊▄ ▅▉▉▆▇ ▆▇
2 Years Ago
Added a tooltip to the hostile countdown in the inventory to explain what that it is Switched hostile countdown text to RustText for better visual quality
2 Years Ago
Fixed ragdoll eye postion
2 Years Ago
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)