239,399 Commits over 3,837 Days - 2.60cph!

23 Days Ago
separated client/server compile fix for DPV
23 Days Ago
merge DPV fixes
23 Days Ago
DPV requires fuels storage to be empty before you can pick it up - server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
23 Days Ago
Camera 2
23 Days Ago
Added RadialBlur to AlwaysIncludedShaders
23 Days Ago
Enabled Mountain toplogy use on lakes unique environments
23 Days Ago
merge from main
23 Days Ago
Chunk opacity tweaks
23 Days Ago
First pass at fading cells in / out
23 Days Ago
Use Player.Velocity instead for a bunch of things
23 Days Ago
Add MovingPlatform New test map Basic implementation for Inheriting ground object velocity
23 Days Ago
Use `m_pitch` and `m_yaw` for looking around in the taunt camera (#2108)
23 Days Ago
reduced rotate amount in viewmodel
23 Days Ago
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before) Added 'refillvitalsall' to heal every active players on the server
23 Days Ago
Bugfix: RCon test page now works It's barebones, but enough. Tests: tested in local session, could see commands take effect
23 Days Ago
Update w_m700.vmdl
23 Days Ago
Update w_m700.vmdl
23 Days Ago
worldmodel M700 update
23 Days Ago
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
23 Days Ago
merge from gco - WIP
23 Days Ago
DPV uses correct WaterLevel test for getting player WaterFactor
23 Days Ago
Weekly Skins
23 Days Ago
merge from main
23 Days Ago
Cover performance critical code with time warnings
23 Days Ago
Merge from world_update_2
23 Days Ago
Erosion proof of concept
23 Days Ago
merge from getignore_optimisations
23 Days Ago
Skip entity query distance checks in wolf sight to avoid doing them twice
23 Days Ago
merge from store-ui-dlc-pages
23 Days Ago
merge from workshopeditor_improvements
23 Days Ago
Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
23 Days Ago
Make TabWidget state cookie restore functional Give particle effect tab bar a state cookie so the current tab is restored
23 Days Ago
SignTool path fix test
23 Days Ago
Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled
23 Days Ago
Leaderboard backup, run #13564
23 Days Ago
Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour)
23 Days Ago
Fix asset edit page not working
23 Days Ago
Added ParticleSystemPostIK + some temp files
23 Days Ago
Merge TrainDecouplingImprovements -> main
23 Days Ago
Fixed loot wagons overwriting the baseTrain data that had already been set in TrainCar. Fixes visual issue with coupling points not moving to the correct angle
23 Days Ago
Disable volumetric fog clipmaps by default, they're fucked right now with massive frame drops and they feel overengineered
23 Days Ago
LatticeDeform stub WIP Lattice Deform https://files.facepunch.com/sam/1b2911b1/sbox-dev_5LFnSp7Xlr.mp4 updated depth of field scene to better benchmark against dof2
24 Days Ago
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
24 Days Ago
added corner + edge pieces to debris kit https://files.facepunch.com/jason/1b2911b1/sbox-dev_4WynDrnOHs.png
24 Days Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
24 Days Ago
walllpaper sounds
24 Days Ago
Frontier hazmat backpiece removed when backpack is equipped
24 Days Ago
Increased edit panel scroll sensivity
24 Days Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
24 Days Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.