133,479 Commits over 4,262 Days - 1.30cph!

17 Days Ago
Merge: from main
17 Days Ago
Update to version 1.13.11
17 Days Ago
npc aim refactor first pass
17 Days Ago
naval_update -> scientist_boat_ai
17 Days Ago
naval_update -> turret_head_animations
17 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
17 Days Ago
naval_update -> blueprint_viewmodel
17 Days Ago
Merge from parent
17 Days Ago
fixed setcolormenu not showing properly
17 Days Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
17 Days Ago
updated manifest
17 Days Ago
temp playground.charms scene
17 Days Ago
Slight tweak to emissive map
17 Days Ago
fixed OBB rotation being in the wrong space
17 Days Ago
codegen
17 Days Ago
merge from main
17 Days Ago
merge from attachment_reposition
17 Days Ago
merge from main
17 Days Ago
added boat door icon
17 Days Ago
Adjusted orange deploy guide to not be so bright
17 Days Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
17 Days Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
17 Days Ago
CodeGen
17 Days Ago
Merge from floating_cities
17 Days Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
17 Days Ago
Ensure once again that Indirect Instancing is disabled by default and advanced debug ConVars are only available in debug builds.
17 Days Ago
Rebase on /main
17 Days Ago
Merge from parent
17 Days Ago
17 Days Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
17 Days Ago
Inputs as well
17 Days Ago
Recalculate final position of line for outputs (still need inputs)
17 Days Ago
Backpack charms
17 Days Ago
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
17 Days Ago
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17 Days Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
18 Days Ago
Merge from main
18 Days Ago
Merge from main
18 Days Ago
Arctic biome stuff
18 Days Ago
AccessoryManager prefab wip implementation
18 Days Ago
merge from main
18 Days Ago
Frogboot charm art assets & prefab setup
18 Days Ago
Arctic biome revamp
19 Days Ago
Filename consistency
19 Days Ago
Tuned down daytime atmosphere haze in arctic and tundra biomes a bit (not savas specific)
19 Days Ago
19 Days Ago
Spawn table stuff & related files
19 Days Ago
Various savas-specific stuff. Fixed the neon leaf colours on the forest splats.
19 Days Ago
19 Days Ago
More spawn related stuff