239,402 Commits over 3,837 Days - 2.60cph!

24 Days Ago
Increased edit panel scroll sensivity
24 Days Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
24 Days Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
24 Days Ago
Localized voice props dlc store page
24 Days Ago
gco sound
24 Days Ago
Localized soundtrack and sunburn dlc store page
24 Days Ago
Query optimization
24 Days Ago
Localized instruments dlc store tab
24 Days Ago
merge from doorcontroller_pickup_door_fix
24 Days Ago
Picking up a door with a door controller attached now gives you back the door controller
24 Days Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
24 Days Ago
Refresh svg when changing src/color properties, fixes Facepunch/sbox-issues#6247
24 Days Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
24 Days Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
24 Days Ago
Cache query
24 Days Ago
merge from dropped_item_perf_improvements
24 Days Ago
Missing Radiation files
24 Days Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
24 Days Ago
Package List tweaks
24 Days Ago
New: Initial version of Save Viewer It's very simplistic, but currently displays ID, prefab name, and parent ID (if exists). Allows to search by these and prefab name Tests: loaded a test save from staging server (200k entities, 20mb), was able to interact and get data I wanted
24 Days Ago
Clean: simplify code in WhatUsesThis.ParsePrefab Tests: none, trivial changes
24 Days Ago
Fix exception Fix charts page errors Start FindPackage2 Fix video thumb
24 Days Ago
UI: Unset values if unit is undefined
24 Days Ago
Merge from world_update_2
24 Days Ago
footer price value
24 Days Ago
Strip out price
24 Days Ago
Hopefully made WaterBody water level determination work on the server (now using collider instead of renderer)
24 Days Ago
Remove refreshing variable from GameModal
24 Days Ago
Remove unused variables from Game and Org Modals
24 Days Ago
Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
24 Days Ago
Fixed fake shadow decal cutoff/depth
24 Days Ago
Fix video background-image rendering with incorrect aspect ratio - Rect needs to be recomputed once video texture has loaded
24 Days Ago
Rename `materials/games/16/gstring.png` to `gstringv2.png` This matches the folder name the game uses. Merged Pull Requests * Typo In Motor Tool * Use math.tau in some places instead of 2π * TTT: Fix Swedish chef language borking setting * Map Category for G String maps Fixed game mounting folders that it's only supposed to on local builds
24 Days Ago
Remove warning from LobbyCard since it doesn't need the async stuff anymore
24 Days Ago
Fixed LoadingOverlay not including Subtitle in BuildHash
24 Days Ago
Localized Adobe, Brick and Brutalist store pages
24 Days Ago
merge from main
24 Days Ago
Error handle bad spawnlist files better Minor cleanups Fixed commits.facepunch.com link
24 Days Ago
Cells can be hidden / revealed
24 Days Ago
Per-world opacity
24 Days Ago
Game Tile and Lobby Cards play sounds on click instead of `:active`, prevents clicking sound playing while dragging
24 Days Ago
Fix subtext on variants
24 Days Ago
Added missing ToolTips to GameTile Fixed outstanding issues where a page wouldnt load until you moved your mouse over it. Adjusted font size on Game Modal Enable Looping on Main Menu music and Loading music
24 Days Ago
Rads are applyed to player motabolism instead
24 Days Ago
Basic version property editor Standalone: move ExportConfig into Sandbox.Tools, allow setting version/date/development build Standalone: load version/date/development build info from manifest on startup, open up Standalone class `Standalone.IsDevelopmentBuild` `Standalone.Version` `Standalone.VersionDate` When accessed from outside standalone, will return default values
24 Days Ago
added a temporary box to frontier high wall prefab to debug visibility
24 Days Ago
Lobby Heads on LobbyCards no longer block mouse inputs and are a bit larger. Clicking the name of a game opens the Game Modal instead of the Generic Package Modal GameTiles are now treated as one big button, clicking anywhere will open Game Modal. Removed box around header on Game and Org Modals Options on Game Modal are now "Create Game" and "Join Game" if multiplayer, with the Lobby List being moved elsewhere. Join Game is disabled if there are no active lobbies Added `flex-shrink: 0` to entries of the ServerListModal Added icons to Game Modal info, removed information that wasn't important and overall cleaned up readability. Also added Total Players and Playtime MenuOverlay now uses Screen.DesktopScale (with 1080p minimum)
24 Days Ago
Merge from main
24 Days Ago
-Fire Extinguisher LOD0 -Prefab setup -Materials -Textures
24 Days Ago
Subtracted last commit