162,255 Commits over 4,597 Days - 1.47cph!

10 Months Ago
10 Months Ago
Merge from decal_layers_fake_transmission
10 Months Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
10 Months Ago
merge from main
10 Months Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
lightbulb_emissive mat to opaque
10 Months Ago
Merge from naval_missions
10 Months Ago
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms
10 Months Ago
Deleting duplicate hopper mesh for paintball gun
10 Months Ago
Manually call OnParentChangingClient on client entities that have no new parent. This callback was never being called in this situation, for any entities. Remove the hardcoded immediate send for balloons on boat parenting changes as this also fixes that issue.
10 Months Ago
Merge from missionreward_stack_fix
10 Months Ago
- Remove option to check inventory space for rewards before completing missions, this is now run on very every mission - Add some guards to while loop when dispensing rewards to prevent potential infinite loops if something goes wrong - Getting the total required reward item slots for a mission also correctly checks item slots required for bonus rewards
10 Months Ago
More monument blocker blockout progress
10 Months Ago
force sleeping bots to refresh collider size when being removed from the BotColliderWorkQueue, catches edge case for using sleeptarget on spawned bot players
10 Months Ago
Merge from main
10 Months Ago
Added a method of faking better transmission for decal layers on the standard shader by manipulating the dot product of the light direction and normal
10 Months Ago
RW on blocks, work in progress on block prefabs backup
10 Months Ago
crypt building skin blocks models and gibs updated textures, materials
10 Months Ago
Fix pool leak in DamageUtils
10 Months Ago
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
10 Months Ago
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions
10 Months Ago
Merge from naval_update
10 Months Ago
Cleanup
10 Months Ago
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
10 Months Ago
Change vertex density slider to int Switch to linear sampling where density is increased
10 Months Ago
Merge from main
10 Months Ago
Merge from naval_update
10 Months Ago
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
10 Months Ago
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
10 Months Ago
pt_boat_turret_improvements_3 -> main
10 Months Ago
Compile fix
10 Months Ago
Make front turret 4x less accurate (by AI) than the rear
10 Months Ago
Properly cancel reload animation if you get off a turret
10 Months Ago
Fix clamping issues
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_missions
10 Months Ago
Add some logs to help figure out why it's possible for an index to be out of bounds when accessing mission objectives
10 Months Ago
Remove turret from Invoke Handler
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
merge from artist_pack_dlc
10 Months Ago
Set rear turret pitch clamp 30 -> 10
10 Months Ago
Ensure front turret min walk distance is set to -2
10 Months Ago
mountable_bypass_extended -> main
10 Months Ago
Merge from main
10 Months Ago
Squash compiler warnings on server profiler test
10 Months Ago
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
10 Months Ago
Rollout position per frame bypass to cannons and tugboats