162,255 Commits over 4,597 Days - 1.47cph!

10 Months Ago
Fix edge length calculation, alignment actually fixed
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Merge from space_station_skin_fixes_jan26
10 Months Ago
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
10 Months Ago
merge from revert_roof_stability_fix -> main
10 Months Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
10 Months Ago
Fix Party Balloons breaking when deploy&editing boats
10 Months Ago
Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Update Rebel texture sheets to fix a small issue on the gloves Remove HUD Hint related code from base weapon
10 Months Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
10 Months Ago
ghostship loot pass
10 Months Ago
merge from artist_pack_dlc
10 Months Ago
Update frame IO subent source items
10 Months Ago
set frame and canvas stacks to 5 to mirror picture frames
10 Months Ago
Syncvar fix for shutterframes
10 Months Ago
tweaked colours on paintball icon (i had saturated but its too much)
10 Months Ago
added updated paintball icon
10 Months Ago
Reduced timer for LOS easel checks, added max distance
10 Months Ago
increased ammo drops at cannon loot, increased oil barrels at docks
10 Months Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
10 Months Ago
edited boogie board anims and set up correctly
10 Months Ago
set up rubber ring anims correctly
10 Months Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
10 Months Ago
polishing the ghost ship ambience creaks audio files
10 Months Ago
Add LOS check to sign painting when on an easel, WIP still
10 Months Ago
merge from main -> artist_pack_dlc
10 Months Ago
Merge from naval_update
10 Months Ago
Support autosave/autoload in objects with inherited syncvars
10 Months Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
10 Months Ago
easel_canvas_syncvar_autoload_fix -> main
10 Months Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
10 Months Ago
Blastdoor blocker WIP blockout
10 Months Ago
Updating skinning for chicken costume
10 Months Ago
pt boat audio files changes
10 Months Ago
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10 Months Ago
bbq workshop skinnable setup
10 Months Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
10 Months Ago
bbq skinnable asset wip
10 Months Ago
bbq workshop obj and file structure
10 Months Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
10 Months Ago
merge from boat_optim_pass
10 Months Ago
Charcoal Box - blockout and initial setup
10 Months Ago
Ramps now forward damange to parent boat correctly
10 Months Ago
3p poker anims
10 Months Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
10 Months Ago
BBS prefab fix
10 Months Ago
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10 Months Ago
10 Months Ago
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