239,426 Commits over 3,837 Days - 2.60cph!

33 Days Ago
Updated Wallpaper Viewmodel and Worldmodel to the latest FBX
33 Days Ago
Tooltips, cursors Some cleanup
33 Days Ago
updated wallpaper entity with latest world model meshes
33 Days Ago
Finished weapon items scene setup
33 Days Ago
Lets publish it the harder way
33 Days Ago
Fixed offset not being 1:1
33 Days Ago
First successful attempt at running right hand IK as part of the weapon aiming system without reparenting the weapon to a different bone Still not quite 100% accurate to the authored gun position Involved building a 2 bone IK pass into the aim pose system so that the IK pass has all of the information it needs to evaluate it's position
33 Days Ago
Leaderboard backup, run #13348
33 Days Ago
Fix modal paths still targeting asset.party
33 Days Ago
merge from reload_animation_timings
33 Days Ago
webjob paths
33 Days Ago
Merge from main
33 Days Ago
Build path fix
33 Days Ago
Package error notification tests
33 Days Ago
Merge main -> UWSkidoo
33 Days Ago
Fixed actual gameplay prefab for testing
33 Days Ago
Add [System.NonSerialized] to savedTrackSpeed
33 Days Ago
Fixed inertia tensor z becoming zero on bikes after sleep/wake cycle (+minor formatting fixes)
33 Days Ago
33 Days Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
33 Days Ago
Merge from missing_component_warning_cleanup
33 Days Ago
Moved all ModelViewer assets into an Editor folder to hopefully prevent it being included in asset bundles
33 Days Ago
Removed the missing component on the demo playback record shot object, unsure what it was but the functionality seems unchanged
33 Days Ago
Merge from elevator_parenting/net_vis
33 Days Ago
Fixed gibs getting spawned when picking up an elevator
33 Days Ago
Merge from elevator_parenting/net_vis
33 Days Ago
Fixed player placed elevators not working
33 Days Ago
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
33 Days Ago
Fixed elevators not being able to move if they are in a different network group to their parents
33 Days Ago
hud muted button scale relic etc telescope relic
33 Days Ago
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33 Days Ago
Merge DuplicateGUIDFix -> main
33 Days Ago
Merge UnassignLaunchSite -> main
33 Days Ago
Don't normalize AnalogMove when using a gamepad... so it's actually analog
33 Days Ago
Merge TrainDecouplingImprovements -> main
33 Days Ago
Don't clamp flex override when getting it
33 Days Ago
Oops, missed this weight clamp
33 Days Ago
Removed OnPreCouplingChange saved data. Set new coupledBackwards bool per train car when it's first integrated into a new CompleteTrain, always use that as a reference instead of calling CompleteTrain GetIsCoupledBackwards again. and don't let anything mess with it after that. Fixes various bugs with getting the wrong data after uncoupling etc. Also fixed CompleteTrain init order issues.
33 Days Ago
Transparency Sorting Test Scene
33 Days Ago
merge from main -> full_server_demo_client_reader
33 Days Ago
Merge from optimize_f1_console_autocomplete -> main
33 Days Ago
Fix f1 console lag spiking for 1s+ when pasting a large string by setting a flag and only running autocomplete once - was firing inputfield callback for every single character and running autocomplete 600+ times
33 Days Ago
Pass rotation to cubemapper so rotated envmap probes captures are rotated the correct way Fix Cubemap Brightness Normalization, uses prefiltered envmap instead of spherical harmonics, fixes overbrightened envmaps in dark areas, and increases overall contrast of envmaps Update transform for skybox envmap
33 Days Ago
Null check hulls here
34 Days Ago
Fix packets not having correct prefixes and postfixes when extracting player demos Parse time from entity position packets to add server time to each demo packet Test that the demo can be read after extraction
34 Days Ago
Use correct page url in comment notifications error notification fix
34 Days Ago
Remove old Tile classes Updated Sprite Tools Updated Minimap Colours Added Key Sprite/Pickup. Has a chance to drop from Crates. Fixed Pickup Scales and Shadow Scales
34 Days Ago
Notification framework
34 Days Ago
Fix PhysicsBody.CheckOverlap crash when checking overlap against mesh
34 Days Ago
Fix not being able to Zoom in certain Rendering Widgets Fixed issues with Sprites that had an aspect ratio of < 1 (scales width instead of height and vice-versa so things always fit in view)