reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

6 Days Ago
Merge: from main
6 Days Ago
disabled read-write on seaweed meshes
6 Days Ago
Fixed featured skin cart button size
6 Days Ago
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6 Days Ago
Store optims, now opened with canvas groups
6 Days Ago
Add codegen handling for readonly and unity objects . Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
6 Days Ago
merge from workshop_locker_mesh
6 Days Ago
merge from autosave_paintings
6 Days Ago
merge from twig_roof_gib_fix
6 Days Ago
merge from industrial_light_white_emissive
6 Days Ago
merge from Bathtub_planter_gib_fix
6 Days Ago
merge from bardoor_vehicles_fix_2
6 Days Ago
merge form flare_flickering
6 Days Ago
merge from hide_reportplayer_steamid
6 Days Ago
merge from player_ids_command
6 Days Ago
merge from armor_movement_speed_info
6 Days Ago
merge from fix_oil_refinery_heat
6 Days Ago
merge from triangleroof_flyhack_fix
6 Days Ago
merge from waterpump_occlusion_fix
6 Days Ago
merge from propanetank_culling_fix
6 Days Ago
merge from fix_engine_collider_powerplant
6 Days Ago
merge from coconut_armour_recycle
6 Days Ago
merge from autoturret_optim
6 Days Ago
Extend setinvis_ui to include developer checks as well as admin
6 Days Ago
Use styles for odd + even instead - fixes hover changing alpha back to it base value
6 Days Ago
Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
6 Days Ago
Server Browser Odd + Even rows
6 Days Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
6 Days Ago
Merge: from main
6 Days Ago
Bugfix: unbork shooting from RC turrets - Recalculate where RC eyes are on the server Tests: remoted into a turret and shot in different directions - saw hits where expected
6 Days Ago
Merge from main
6 Days Ago
Merge from parent
6 Days Ago
Merge from main
6 Days Ago
Merge from "ceiling_light_joint_reconfig"
6 Days Ago
Merge from fogofwar
6 Days Ago
Compile fixes
6 Days Ago
Disable map markers (exposed option on game mode entity)
6 Days Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
7 Days Ago
Upload the fog images every 10s (was 4)
7 Days Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
7 Days Ago
Merge from parent
7 Days Ago
Merge from main
7 Days Ago
Disable read/write on a bunch of larger models that shoudln't need it
7 Days Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
7 Days Ago
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.
Rin
7 Days Ago
Fixed twig roof gibs flying excessively far
7 Days Ago
Fixed large wood box gibs not being skinned
7 Days Ago
Tweaked propane tank world model lod, was culling too early
Rin
7 Days Ago
Adjusted Bathtub planter gib colliders to prevent it exploding dramatically when destroyed
7 Days Ago
Update: Rewrite how we rotate turrets on server - Where possible, yaw and pitch rotations are merged, saving us on math (0.32ms) - Other cases are calculated separately (0.51ms, still faster than original 1.32ms) Updating of separate bones was fast but wrong in my last commit. This version corrects it while also being faster than pre-borked-optim. Tests: On Craggy, spawned sentry.scientist.static and autoturret_deployed, made them rotate to different directions - they were able to track and shoot me.