reporust_rebootcancel

154,113 Commits over 4,536 Days - 1.42cph!

8 Days Ago
Merge from main
8 Days Ago
Removed temp shell box from random room vendor B and replaced w/ proper underground volume to block skylight
8 Days Ago
New sandbag variations unlock with original / BP button fix.
8 Days Ago
Fix server stall caused by dtRaycast infinite loop, bump nav version so we can ditch the saves with degenerate polys
8 Days Ago
separate critter FSM to different budgeted work queue, with lower frametime
8 Days Ago
More work on random room C - plus wire/pipe pass
8 Days Ago
Missed file
8 Days Ago
- Add color selection system for hair/skin colour - Add spotlight above the character - Dont rerender all icons if you change colour
8 Days Ago
merging 3p arrows not hiding fix
8 Days Ago
merge from main
8 Days Ago
Unfucking ifdefs
8 Days Ago
More path following optis for -17.5%: - Cache transform in navmesh agent - Use reference equal instead of == for independantNavmesh to avoid the unity overload - Batch apply transforms after ticking all agents with IJobParallelForTransform - Remove one normalize to the movement math
8 Days Ago
Made ferry terminal loot room functional with power grid
8 Days Ago
More setup
8 Days Ago
Enabled graphics jobs on Mac Switched graphics jobs to Split
8 Days Ago
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8 Days Ago
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8 Days Ago
Fix for 3p_bow not hiding the arrow mesh on the server
9 Days Ago
Updates to all weapon anim controllers to match convention
9 Days Ago
First pass procedural cow pattern shader
9 Days Ago
merge from Livestock_animals
9 Days Ago
ladders merge
9 Days Ago
Ferry terminal power grid loot room
9 Days Ago
Add items, link em up.
9 Days Ago
More navmesh and path following optis: - Disable navmesh carving completely when new navmesh is enabled, we still had its overhead - Pin arrays before marshalling them, because unity's mono is not smart enough to do it and is copying everything which is excruciatingly slow - During path following, when calculating remaining distance, cache the rest of the path and only update the current segment we're on, instead of recalculating the length of the whole path - Add telemetry to new navmesh
9 Days Ago
Merge from main
9 Days Ago
Cow eat animations to include trough variants
9 Days Ago
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
9 Days Ago
Fix compile error in ConsoleSystem
9 Days Ago
Fix missing #if SERVER directing to gate navbakestats
9 Days Ago
Fix compile error with url in "none" compile mode
9 Days Ago
Merge: from main
9 Days Ago
merge from ai_hotfixes_for_monument_blocker_patch
9 Days Ago
Subtract the subtract
9 Days Ago
Update gate bounds
9 Days Ago
Tooling to switch to the testbed steam app in editor
9 Days Ago
merge from main
9 Days Ago
merge from main
9 Days Ago
halloween door wreath deploy guide fix, also fixed easter door wreath too. Deploy guide sound fix on string lights. Pickup fix on halloween door wreath
9 Days Ago
Subtract 163412 new_navmesh_fixes
9 Days Ago
Some UI bits
9 Days Ago
More sensible placeholder crafting costs
9 Days Ago
Debris removal. Set wood protection instead of stone.
9 Days Ago
Fixed gibs
9 Days Ago
Updating m92 world model rig
9 Days Ago
merge from main
9 Days Ago
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9 Days Ago
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