reporust_rebootcancel

129,056 Commits over 4,140 Days - 1.30cph!

5 Months Ago
Better blink values
5 Months Ago
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
5 Months Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
5 Months Ago
cable gantry fixes, lods, collision and prefabs
5 Months Ago
Update: generate a sample grid for water tests & use WaterVisibilityTrigger This stress tests a rare execution path. It revealed a divergence between serial and batched - will fix next Tests: ran unit tests
5 Months Ago
Phrases update
5 Months Ago
Fixed construction collisions for al rustige eggs
5 Months Ago
Logic gates Codelock files Scene backup
5 Months Ago
Merge: from texttable_allocs - Layout improvements and NRE fix for 0 rows Tests: unit tests + running filtered status command to force 0 rows
5 Months Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
5 Months Ago
Bugfix: fix serializing of empty tables - Added a test to check for it Tests: unit tests + ran status with a name filter to exlude myself - table and json printed correctly
5 Months Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
5 Months Ago
Clean: rename RowType -> ValueType Tests: ran all unit tests
5 Months Ago
Update: Don't pad last column Tests: ran unit tests
5 Months Ago
merge from Player_Seed_EyePositions
5 Months Ago
Move #pragma instructions from .cginc back to shader file to avoid confusing Unity.
5 Months Ago
updated backpack offsets for some weapons
5 Months Ago
Bugfix: Fix test table layout when there are not enough values compared to rows - Added new unit tests to cover abnormal cases Tests: ran unit tests
5 Months Ago
initial implementation of a grid-based hydraulic erosion system in the jobsystem - super fast - super wrong - needs a lot more parameter/constant tuning to get good results, but it's functioning
5 Months Ago
Fixed spelling of re'ceive on teas
5 Months Ago
Fixed right eye being flipped upside down
5 Months Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
5 Months Ago
Only use Update for environment volumes in the editor as they only need updated outside of playmode if their transform has changed
5 Months Ago
all gestures anims use v4RustPlayerMask
5 Months Ago
Missed Materials Files
5 Months Ago
Updated missing skinsets with eyepositions
5 Months Ago
Added Second Water Treatment Tank Packed Mask Material
5 Months Ago
v4 holdtype anims use v4RustPlayerMask
5 Months Ago
backup
5 Months Ago
Added New Water Treatment Tank Model and Pump Textures and Material
5 Months Ago
unarmed anims use v4RustPlayerMask
5 Months Ago
Compile errors
5 Months Ago
beehive_fixes -> main
5 Months Ago
- Actually expose the temperature (makes it way easier to see whats going on) - Can now run a beehive in the snow with enough heaters
5 Months Ago
Player seed updates
5 Months Ago
Update: standardized WaterVolume usage across tests - Also fixed a couple small bugs in rarely used water perf tests Got a couple TODOs left to clean, and will start merging back to main Tests: ran all tests
5 Months Ago
Missing status panel files
5 Months Ago
- Add a status panel so its easy to see if a beehive is producing or not producing honeycomb - Wrote new inventory check full methods to double check partial stacks - FIx a bunch of terribly timed inventory checks
5 Months Ago
Removed Old Water Treatment Tank Materials, Textures and Model
5 Months Ago
Created new cinematic.deployable with cinematic materials and swapping the deferred normals shader for the standard shader. Broken item deployable
5 Months Ago
Update: moved player caching to FinalizeTickParallel Tests: ran unit tests and played back server staging demo twice - numbers match expected range
5 Months Ago
texture resizing
5 Months Ago
obsidian tool viewmodel and worldmodel added .entity/.icon/.item/.projectile/.viewmodel/.worldmodel hooked everything up
5 Months Ago
bee_rebalance -> main
5 Months Ago
Rebalanced multiple and single bee swarm damage
5 Months Ago
Missed files
5 Months Ago
Fixed environment volume server compile errors
5 Months Ago
Prevent bee damage (no matter what damage type it is) from bleeding
5 Months Ago
Further environment volume optimizations