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128,797 Commits over 4,201 Days - 1.28cph!

Yesterday
First WIP prototype for component displaying box skins
Yesterday
fixed interior props cull group being disabled (was temporary)
Yesterday
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Yesterday
added walkway A ambience files
Yesterday
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
Yesterday
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Yesterday
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Yesterday
heavy_helmet_overlay_fix -> main
Yesterday
Fix binoculars + the heavy helmet from rendering weird
Yesterday
security tower a lod3 baked now
Yesterday
setup flashlight refresh vm anims
Yesterday
Heavy plate helmet repose
Yesterday
Exhaust fixes.
Yesterday
Stray light fix. Cleanup.
Yesterday
Final polish.
Yesterday
merge from main
Yesterday
Fixed skin viewer having the pumpkin lighting enabled at all time...
Yesterday
menu_bootstrap_change -> main
Yesterday
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
Yesterday
Moved ambient flies to prefab & improved them.
Yesterday
More work on floating walkway optimisation. Flipped normal map of plastics B
Yesterday
Adding v4 snowmobile shooting anims
Yesterday
riot hat repose
Yesterday
merge from boat_building
Yesterday
Fix compile error in SocketMod_Anchor
Yesterday
Fix compile error
Yesterday
Merge from floating_cities
Yesterday
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
Yesterday
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
Yesterday
Timeshimmer off globally on plight.flares
Yesterday
Distance flares.
Yesterday
building_planner_viewmodel -> main
Yesterday
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
Yesterday
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
Yesterday
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Run S2P on a bunch of scenes due to updated NPC prefabs
Yesterday
Remove planner viewmodel
Yesterday
Aniso angle improvements on the nets. PFX pass.
Yesterday
Tweaks
Yesterday
Merge from naval_missions
Yesterday
Deep sea prefab variants missing from manifest entity list
Yesterday
Post merge fixes
Yesterday
Improve the carousel button behaviour in the full screen store page, now matches the web store
Yesterday
Blowpipe - added SFX anim events, set up override controller correctly
Yesterday
SAP - updated sfx anim event placement
Yesterday
Disable RendererBatch for any doors or windows added to boats.
Yesterday
Merge from naval_update
Yesterday
Moved food market vendor further back. More geo reduction to floating walkway piece.