reporust_rebootcancel

155,631 Commits over 4,536 Days - 1.43cph!

Today
Cow textures optimisation
Today
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Today
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Today
merge from plague doctor hazmat
Today
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
Today
Unarmed ROM animation test
Today
Fix static fence gate layer
Today
Final bit of polishy bits on random room J pipes / wires
Today
Merge from main
Today
merge from main
Today
Crab texture size optimisations
Today
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
Today
Frog texture optimisations
Today
Jellyfish texture optimisations
Today
merge from storepage_plaguedoctor
Today
Plague doctor store video
Today
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
Today
Squirrel texture optimisations
Today
Added a convar killswitch for the general store loading images from http
Today
merge from plague doctor - store icon, square steam images, fixed ingame icon
Today
Rabbit texture optimisations and material update
Today
Editor: fixed store item grid preview button not working in edit mode
Today
Plague doctor hazmat store page
Plague hazmat icon uses legacy bind pose to match other hazmats
legacy bind pose setting works in renderer window, not just the prefab value.
Today
Reimported Nailgun World Model to have seperated magazine
Today
Seaturtle texture optimisations
Merge from main
Today
merge from plague doctor - store icon
Today
Merge from main
Today
Wire and decal pass on small room J, server room (still WIP)
Today
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
Today
Restore foliage SHDO in RRP
Today
Foliage and namespace fix
Rin
Today
merge from skinnable_ladder_hatch
Today
merge from fix_browser_invalid_operation -> main
Rin
Today
Sandbag barrcaide stack 10 > 20 Sandbag barrcaides found in loot will be a stack of 4
Today
Remove start of cached query storing all addresses in a hashset and comparing them to the list of banned servers - the code became redundant at some point
Today
Merge from livestock_animals
Today
Show genetics on cow panel as well
Today
Don't show the lead option if an animal isn't tamed
Today
Add a tame flag to livestock Don't show milk option if animal is not tamed
Today
Merge from livestock_animals
Today
Merge from vendor_changes
Today
Doubled ammo amounts Added ladder hatch, rifle bodies and smg bodies
Today
Viewmodel - nails in the mag deplete per shot + follower rises MagazineStateViewmodel - Added optional RoundVisuals, Follower, FollowerRestPosition and FollowerStepPerRound ShowBullet on anim event now shows a full mag during reload
Today
Adjusted overcrowded thresholds - crowded (4 -> 5) and severe packing (6 -> 9) Reduced packing radius from 3m -> 2.5m
Today
Fix InvalidOperationException() when multiple browser refreshes happen at the same time and the list is cleared while another query is filling it
Today
Added TriggerPlayerPushback on livestock animals so you cannot stand on them Its a new client side only trigger that gently slides the player off
Today
Expand the `spawnvendor` command to cover every single vendor in the game - can spawn vending machines and vendors from all monuments - can choose the respective stock from each type of vendor