155,631 Commits over 4,536 Days - 1.43cph!
Cow textures optimisation
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merge from plague doctor hazmat
Fixed black background in all store pages with RRP enabled
Also changed how we handle the background assets so they dont pull the entire atlas when using http store
Unarmed ROM animation test
Fix static fence gate layer
Final bit of polishy bits on random room J pipes / wires
Crab texture size optimisations
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
Frog texture optimisations
Jellyfish texture optimisations
merge from storepage_plaguedoctor
Plague doctor store video
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
Squirrel texture optimisations
Added a convar killswitch for the general store loading images from http
merge from plague doctor - store icon, square steam images, fixed ingame icon
Rabbit texture optimisations and material update
Editor: fixed store item grid preview button not working in edit mode
Plague doctor hazmat store page
Plague hazmat icon uses legacy bind pose to match other hazmats
legacy bind pose setting works in renderer window, not just the prefab value.
Reimported Nailgun World Model to have seperated magazine
Seaturtle texture optimisations
merge from plague doctor - store icon
Wire and decal pass on small room J, server room (still WIP)
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
Restore foliage SHDO in RRP
Foliage and namespace fix
merge from skinnable_ladder_hatch
merge from fix_browser_invalid_operation -> main
Sandbag barrcaide stack 10 > 20
Sandbag barrcaides found in loot will be a stack of 4
Remove start of cached query storing all addresses in a hashset and comparing them to the list of banned servers
- the code became redundant at some point
Merge from livestock_animals
Show genetics on cow panel as well
Don't show the lead option if an animal isn't tamed
Add a tame flag to livestock
Don't show milk option if animal is not tamed
Merge from livestock_animals
Merge from vendor_changes
Doubled ammo amounts
Added ladder hatch, rifle bodies and smg bodies
Viewmodel - nails in the mag deplete per shot + follower rises
MagazineStateViewmodel - Added optional RoundVisuals, Follower, FollowerRestPosition and FollowerStepPerRound
ShowBullet on anim event now shows a full mag during reload
Adjusted overcrowded thresholds - crowded (4 -> 5) and severe packing (6 -> 9)
Reduced packing radius from 3m -> 2.5m
Fix InvalidOperationException() when multiple browser refreshes happen at the same time and the list is cleared while another query is filling it
Added TriggerPlayerPushback on livestock animals so you cannot stand on them
Its a new client side only trigger that gently slides the player off
Expand the `spawnvendor` command to cover every single vendor in the game
- can spawn vending machines and vendors from all monuments
- can choose the respective stock from each type of vendor