reporust_rebootcancel

135,138 Commits over 4,324 Days - 1.30cph!

Yesterday
rentable shop b prefab
Yesterday
Prefabbed the kiosk blockouts
Yesterday
added terrain triggers, basic splat and topology painting
Yesterday
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Yesterday
Added legacyconsoletoggle command to open the old console dev tools
Yesterday
Adding burst cloth constraints to LNY armour
Yesterday
grip adjustments to shield
Yesterday
Made non-monster (mesh-draw) renderers toggleable for performance testing
Yesterday
Pattern boomer UGC widget
Yesterday
tweaked burnt fuse effect
2 Days Ago
Material tweak to suppress the puddle effect on the deep sea islands.
2 Days Ago
remodelled inside of kiosk C to clean up and make it make more sense
2 Days Ago
UGC audio widget and edit history panel
2 Days Ago
Found the bool to include inactive components
2 Days Ago
Tuba animation updates
2 Days Ago
Dropdowns now export correctly with their name values. Exports as strings for both Excel and ADX Datatables format. TODO: Ensure that inactive setting sections do still get included. Handle Sliders and Toggles (should be easier than dropdowns as no namevalues), will try to do abstract/generic solution to work for all 3 types.
2 Days Ago
Merge from add_printorkilloffnavscientists_command
2 Days Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
2 Days Ago
Merge from fix_scientists_not_wounding
2 Days Ago
Merge from fix_scientist_cant_see_player_despite_touching
2 Days Ago
Merge from fix_ai_play_anim_nre
2 Days Ago
some more doodling on the monument layout
2 Days Ago
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2 Days Ago
sulfur box texture tweaks
2 Days Ago
Adjusting settings for horse armour and adding cloth mat
2 Days Ago
Added new materials and textures for LNY horsearmour. Updated model material references
2 Days Ago
ballistic shield blockout and file setup
2 Days Ago
merge from main
2 Days Ago
missing .mat files? thanks plastic
2 Days Ago
sulfur box texture polish
2 Days Ago
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2 Days Ago
sulfur box textures, game model, icon
2 Days Ago
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
2 Days Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
2 Days Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
2 Days Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
2 Days Ago
hoarded a bunch of changes: - refactored vclouds and vfog for multi camera support - vclouds and vfog ported to RRP with built-in wrappers - match sky dome pos to camera in RRP, including in scene view - scale sky dome to camera far plane in RRP - use CommandBufferManager.OnPreCommandBuffer hook to call OnBeginRendering() in built-in wrappers, fixes update happening after commands buffers were already filled - share TextureDescs between render graph and built-in wrapper render texture creation. Ensures consistent formats, etc - fix skybox rendering twice in scene view - fix water render graph issues on lower quality levels - fix destruction of water dynamics RTHandle
2 Days Ago
sync Rust.RenderPipeline
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
Started on the server admin UGC tab
2 Days Ago
rough burst cloth setup, working with the added unity constraints
2 Days Ago
Mark torcholder active pfx LOD as dynamic
3 Days Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
3 Days Ago
LNY armour rig setup with temp default Unity constraints
3 Days Ago
Implemented rigged LNY armor mesh
3 Days Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
3 Days Ago
Adding LNY horse armour fbx
3 Days Ago
second pass on environment volumes
3 Days Ago
wip comps box