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97,196 Commits over 3,653 Days - 1.11cph!

5 Days Ago
Merge from explosions
5 Days Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
5 Days Ago
Match import fbx offsets exactly
5 Days Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
5 Days Ago
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Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
5 Days Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
5 Days Ago
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5 Days Ago
Merge from mission_improvements_may_24
5 Days Ago
Fixed escape key not working anywhere
5 Days Ago
viewmodel updates inc bolt states & triggers
5 Days Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
5 Days Ago
viewmodel updates
5 Days Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
5 Days Ago
Merge from unity_2022.3.24
5 Days Ago
Merge from main
5 Days Ago
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
5 Days Ago
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5 Days Ago
More fucking around with Unity.AI.Navigation
5 Days Ago
Analytics for asset warmup & prefab warmup
5 Days Ago
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
5 Days Ago
merge from fix_ammo_unload_drop
5 Days Ago
merge from fix_pickafriend_dark_colors
5 Days Ago
merge from fix_broken_minigun_delete_ammo
5 Days Ago
merge from fix_place_foundation_under_floor/roof
5 Days Ago
merge from reduce_server_tags/compact
5 Days Ago
merge from tutorial_terrain_splat_issues
5 Days Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
5 Days Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
5 Days Ago
Missed pathing files
5 Days Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
5 Days Ago
Added Ackermann steering to target
5 Days Ago
Client IO lines parenting (missed some files)
5 Days Ago
5 Days Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
5 Days Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
5 Days Ago
Initial test scene and client and server script setup
5 Days Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
5 Days Ago
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5 Days Ago
merge from harmony2_3
5 Days Ago
merge from fix_spawn_map_entities
5 Days Ago
merge from fix_safezone_backpack_drop
5 Days Ago
Changed wire culling to per-pixel; disabled by default on materials
5 Days Ago
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
5 Days Ago
Formatting changes
6 Days Ago
Added support for saving of database and removing items
6 Days Ago
Merge from unity_2022.3.24
6 Days Ago
BaseCombatEntity.Hurt uses pooling for HitInfo
6 Days Ago
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