123,347 Commits over 4,048 Days - 1.27cph!
merge from shopfront_deploy_fix
merge from save268 - Staging wipe
Add quality parameter for density falloff
Turn off mip streaming on foliage textures
Cull first argument in buffer when navigating to a page
Possible LootPanelRecycler NRE fix
instant_camera_flash -> main
Remove top level domain being injected as an argument
Apply ViewmodelCameraAnimationSync component to attack and dryfire on thompson viewmodel, fixes admire camera animation continuing if player cancels admire mid anim
NPCPlayerNavigator.TargetAimPositionOffset NRE fix
Merge from main (stomped local changes on wallpaper.anim.controller and wallpaper.tool.viewmodel)
Added store page baseline to the main menu
Targeting attachment icon
Fixed not being able to dismiss pings that are too far away
Settings page query url implementation + some search fixes
Issue a warning if sync vars are an unsupported type
Main menu navigate convar
Remove unused train sync stuff
Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
merge from main/new_silencer_sounds
crafted silencer attack layer and break sounds
Fixed settings menu toggles initialization
merge from blue_industrial_light - ingame store page and steam item file with new media and description including blue light to pack
fixed grammer on industrial light store prefab and built phrases
Pressing enter while searching in the settings menu now cycles through all the matches
Wild hemp variant that should be more visible in the jungle
- Lock execution behind `commandblock.commands_enabled` convar, default to off
- Show toast to player opening the menu while disabled to let them know
- Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
Don't highlight text inside rich tags
Added a setting to TMP_InputField to prevent losing focus when pressing submit
Beach Chairs Prefabs, models, textures, preliminary LODS
Fixed OneActiveSibling component yelling when entering playmode with a prefab opened