reporust_rebootcancel

136,594 Commits over 4,324 Days - 1.32cph!

Yesterday
Merge from skin_access_improvements
Yesterday
Remove DeveloperOnly visibility flag from skins_access due to some servers relying on it being visible Fix skins_access -1 not working with default wallpapers
Yesterday
comps box - lod update
Yesterday
merge from main
Yesterday
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
Yesterday
merge from doors_placingthroughwalls_fix
Yesterday
Merge from main
Yesterday
merge buoyancy_fixes to main
Yesterday
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Yesterday
comps box - added lods, split base and lid for mesh lod, tweaked material values metal box - reduced lod1 distance
Yesterday
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
Yesterday
Fixed Gibbable NRE introduced in 144214
Yesterday
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
Yesterday
merge from gibbable_skins_fix
Yesterday
Fixed BBQ and garage door gibs not being skinned
Yesterday
merge cannon_protection to main
Yesterday
- More categorisation - Show resource path if its a place decor component
Yesterday
Merge from desctructible_boat_wrecks
Yesterday
- No need to generate cliff topology twice or process procedural objects twice - Expose Disabled flag in inspector - Change path to be 'Window/Map Creator'
Yesterday
some model fixes and conditional polish for low wall corners
Yesterday
Hide arrow buttons if we only have 1 gallery element
Yesterday
merge from store_fixes_feb
Yesterday
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
2 Days Ago
Merge: from main
2 Days Ago
Merge: from remove_old_occlusion_group_logic - Clean: more code removal in unit tests to silence Rider Tests: ran unit tests
2 Days Ago
Clean: remove more dead code/checks Missed some leftover if(true) style code Tests: ran unit tests
2 Days Ago
Force-disable Occlusion Culling when Indirect Instancing is enabled. (Only until Indirect Instancing can ingest result data from Occlusion Culling)
2 Days Ago
Merge: from main
2 Days Ago
Merge: from main
2 Days Ago
Merge: from main (yeah, weird one - redo of CL 143929) When I did a server merge from extend_perf_telem, plastic warned me that another change made it to main, but commit bot reported mine merged. In reality it wasn't fully merged, just "attached". This should fix it. Tests: compiler simulator in editor
2 Days Ago
update from main
2 Days Ago
merge from cannon_slowdown
2 Days Ago
merge from redirect_snapping
2 Days Ago
Deployables can now snap to redirects of itself All the component boxes now snap to each other
2 Days Ago
merge from boxes_dlc
2 Days Ago
turned of SRGB on a number of box textures, mostly metal/rough
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
run codegen :facepalm:
2 Days Ago
reenable_mountable_parenting -> main
2 Days Ago
Re-enable mountable parenting on RHIBs, Player Boats and 50 Cals. Staying away from Cannons + Ballista for now
2 Days Ago
Move cannon hit checking to TakeDamage, balance cannon slowdown so that its actually noticeable (0.7->0.3)
2 Days Ago
merge from main
2 Days Ago
merge from hackweek_fill_containers_rand
2 Days Ago
Massively refactor and streamline the filling logic to avoid a bunch of duplication In addition to `fillinventory` there's now use `fillcontainer` and `fillcontainer_radius` to fill containers with random items Works with storage containers and container io entities, prints out the ones filled, and warns if a container couldn't accept some of the items
2 Days Ago
Merge from blendedsoundloops_onvalidate_fix
2 Days Ago
Check if SoundDefinition template is valid before accessing it in BlendedSoundLoops::OnValidate Fixes error spam in editor
2 Days Ago
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2 Days Ago
Remove "Disable Platform Services" from iteration speed editor menu, it breaks way too often while other settings are generally safe to use.
2 Days Ago
Add cvar for controlling cannon hit slowdown on boats