reporust_rebootcancel

136,020 Commits over 4,324 Days - 1.31cph!

Yesterday
Minor adjustment to branch collider
Yesterday
Merge from main
Yesterday
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Yesterday
Can't connect IO entities not sharing the same root parent
Yesterday
More IO prefabs deployable on boats
Yesterday
Fixed some broken rock formations in NMS (scene only)
Yesterday
Merge from windturbine_deploy_sfx
Yesterday
Merge from improved_embrasures_colliders
Yesterday
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
Yesterday
Merge from ambient_light_lod_fix
Yesterday
Merge from 20mindayextension
Yesterday
Merge from main
Yesterday
Merge from hackweek_meshlod_qol
Yesterday
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
Yesterday
Merge from main
Yesterday
Wire snapping works on moving boats
Yesterday
Test list
Yesterday
Fixed electric furnace deploy volume not including Vehicle_Large
Yesterday
Remade large battery collider with primitives, it had a non-convex mesh collider
Yesterday
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
Yesterday
merge from workshop_animator_controls -> main
Yesterday
slightly better looking animator control buttons
Yesterday
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Yesterday
Add workshop animator controls, with setup for bbq skinnable
Yesterday
improved building_generic_trims textures
Yesterday
merge from skinviewer_cleanup
Yesterday
Tweaked chinese lantern skinviewer lighting
Yesterday
merge from skinviewer_cleanup
Yesterday
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
Yesterday
merge from harbor_container_ladder_fix
Yesterday
merge from main
Yesterday
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
Yesterday
merge from bbb_entkill_fix
Yesterday
Allow boat building blocks to be ent killed individually in edit mode
Yesterday
merge from main
Yesterday
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
Yesterday
merge from health_display_immortal_check -> main
Yesterday
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Yesterday
Updated protection assets with DoPrepare pt3
Yesterday
Updated protection assets with DoPrepare pt4 (split bc plastic)
Yesterday
Updated protection assets with DoPrepare pt2
Yesterday
Updated protection assets with DoPrepare pt1
Yesterday
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
Yesterday
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
Yesterday
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
Yesterday
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
Yesterday
Slow down player boats when after being hit by cannons.
Yesterday
Add deployable test for missing placeEffect
Yesterday
merge from parent
Yesterday
Remove leftover AI debug stuff from craggy