reporust_rebootcancel

138,314 Commits over 4,352 Days - 1.32cph!

Today
Merge from egg_demo_fix
Today
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
Yesterday
Merge from egg_demo_fix
Yesterday
Better fix for Top bunnies leaderboard in demo
Yesterday
Make errors more see-through
Yesterday
Merge from egg_demo_fix
Yesterday
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
Yesterday
Error UI: - Dont force uppercase - Allow turning off amount object again
Yesterday
Ensure new error panels alpha is auto set to 1
Yesterday
Attempt to scroll auto complete when navigating
Yesterday
Prevent new error ui from autowiping its errors depending on alpha state
Yesterday
Autocomplete now shows in a scroll
Yesterday
Added an Attachment label, use this to populate the Icon Renderer
Yesterday
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
Yesterday
Pressing enter on autocomplete entries submits them to the console input field
Yesterday
Add light/dark rows to the command list
Yesterday
Fix missing attachment slot on manager Add ownership check to Picker
Yesterday
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
Yesterday
Update attachment visibility if player changes perspective
Yesterday
Fix height sample double scaling
Yesterday
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
Yesterday
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
Yesterday
Merge from hackweek_server_mesh_cull
Yesterday
Compile fix
Yesterday
Commit 2/2
Yesterday
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
Yesterday
merge from store_steamdown_fix
Yesterday
Show store connection issue modal if GetItemDefinitionsWithPrices returned null
Yesterday
Merge from main
Yesterday
ignore .DS_Store in Rust.RenderPipeline git repo
Yesterday
Merge from egg_demo_fix
Yesterday
Fixed easter eggs not rotating in demos
Yesterday
update player_preview prefab
Yesterday
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
Yesterday
Compile fix
Yesterday
Animation update for the changed shader.
Yesterday
More light updates and fixes.
Yesterday
Merge: from main
Yesterday
Merge: from useplayerupdatejobs3/free_tasks - New: fork of Cysharp/UniTask with less allocs - Optim: reduce allocs around tasks in Jobs 3 mode Tests: jobs3 on craggy with 2 players, built client and booted
Yesterday
More fixes and consistency changes.
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
Fix issues with viewmodels disappearing
Yesterday
Merge from tunnel_netgroup_fix
Yesterday
Increase tunnel layer threshold from -40 to -20 so more underground tunnels get network culled from the surface (and the opposite)
Yesterday
Restored ctrl tab to cycle through item list and vehicle list categories
Yesterday
Rerun s2p for launch site
Yesterday
merge from waterwheel_deployable
Yesterday
merge from autoconnect_menu_fix
Yesterday
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
Yesterday
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now