reporust_rebootcancel

134,428 Commits over 4,293 Days - 1.30cph!

Yesterday
Merge from naval_update
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Merge from space_station_skin_fixes_jan26
Yesterday
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
Yesterday
merge from revert_roof_stability_fix -> main
Yesterday
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
Yesterday
More progress
Yesterday
Fix Party Balloons breaking when deploy&editing boats
Yesterday
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
Yesterday
ghostship loot pass
Yesterday
merge from artist_pack_dlc
Yesterday
Update frame IO subent source items
Yesterday
set frame and canvas stacks to 5 to mirror picture frames
Yesterday
More work
Yesterday
Syncvar fix for shutterframes
Yesterday
Make GetActiveItem() work on both client and server
Yesterday
tweaked colours on paintball icon (i had saturated but its too much)
Yesterday
added updated paintball icon
Yesterday
Reduced timer for LOS easel checks, added max distance
Yesterday
increased ammo drops at cannon loot, increased oil barrels at docks
Yesterday
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
Yesterday
edited boogie board anims and set up correctly
Yesterday
set up rubber ring anims correctly
Yesterday
More stuff
Yesterday
Codegen
Yesterday
Update manifest (mortar related stuff only)
Yesterday
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
Yesterday
Initial work
Yesterday
polishing the ghost ship ambience creaks audio files
Yesterday
Add LOS check to sign painting when on an easel, WIP still
Yesterday
merge from main -> artist_pack_dlc
Yesterday
Merge from naval_update
Yesterday
Support autosave/autoload in objects with inherited syncvars
Yesterday
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
Yesterday
easel_canvas_syncvar_autoload_fix -> main
Yesterday
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
Yesterday
Blastdoor blocker WIP blockout
Yesterday
Updating skinning for chicken costume
Yesterday
pt boat audio files changes
2 Days Ago
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2 Days Ago
bbq workshop skinnable setup
2 Days Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
2 Days Ago
bbq skinnable asset wip
2 Days Ago
bbq workshop obj and file structure
2 Days Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
2 Days Ago
merge from boat_optim_pass
2 Days Ago
Charcoal Box - blockout and initial setup
2 Days Ago
Ramps now forward damange to parent boat correctly
2 Days Ago
3p poker anims