reporust_rebootcancel

123,347 Commits over 4,048 Days - 1.27cph!

Yesterday
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
Yesterday
spotlights blockout and prefabs
Yesterday
General store grid setup, overlay page spawn
Yesterday
Setter protection (catches null value set on the client)
Yesterday
iv stand meta files and texture tweaks
Yesterday
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
Yesterday
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
Yesterday
More intelligent weaving behaviour - if in client mode then skip the process entirely.
Yesterday
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
Yesterday
merge from industrial_blue_light (phrases)
Yesterday
added blue light to industrial lights sitem description and updated phrases
Yesterday
General store grid
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
Yesterday
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Yesterday
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Yesterday
merge from wallpaper/floor
Yesterday
added updated header webm video and pack icon for floor and ceiling pack to ingame store
Yesterday
Fix construction guide not appearing
Yesterday
Merge from environment_volume_lods
Yesterday
Only registering spatially aware environment volumes to be processed by the SpatialEnvironmentVolumePass
Yesterday
General store page wip
Yesterday
merge from main
Yesterday
Converted the EnvironmentVolume class to a LODComponent rather than having a separate component for it
Yesterday
merge from naval
Yesterday
Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle
Yesterday
merge from wallpaper/floor
Yesterday
Localized store page desc, reenabled mask
Yesterday
merge from main
Yesterday
Fixed HBHF config buttons not working, broken on 121245
Yesterday
Merge from main
Yesterday
Handle foliage grid in tutorial island
Yesterday
Reduced amount of rad pill in jungle crates
Yesterday
Waterwell vendor now sells advanced harvesting and crafting teas
Yesterday
Offically allow small wooden box placement on wall shelves, small box placement eased
Yesterday
MP5 durability/condition increased
Yesterday
merge from turret_nurf
Yesterday
Bow and blow weapons now have reduced damage and increased reload times when placed in turrets
Yesterday
Logs
Yesterday
Demo tests
Yesterday
Hooked up a scriptable object based pose system, use a SyncVar to keep it in sync
Yesterday
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Yesterday
More merge fixes
Yesterday
Compile fixes
Yesterday
Fix compile errors
Yesterday
Merge from main (so many sketchy merges)
Yesterday
Party members will spawn near the first party member that spawned on the server - try to spawn party members within 100m of the first player to join - only applies the first time you spawn on a server, subsequent spawns will be random
Yesterday
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