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130,734 Commits over 4,232 Days - 1.29cph!

Set AI turret max shoot distance from 200 -> 75 meters
Bring back turret aim lerping
More value tuning
Today
Match LOD settings on new scientist outfit
Today
merge from naval_update
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
Today
merge from ah_trajectory_mismatch_fix
Today
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
Today
FIxed the sail deploy guide test not taking into account the players custom rotation
Today
GPU crash fix, NaN check in cloud raymarch
Today
Merge from boat_building
Today
And include the player animation controller, that's kinda important
Today
Merge from boat_steering
Today
floor & floor.triangle snap directions
Today
Adjusted frame range of steering anim, had 10 frames of no animation at end
Today
Add validation between lighting the fuse and firing the cannon.
Today
merge from islands to naval
Yesterday
Merge from parent
Yesterday
Merge from parent
Yesterday
Re-enable dynamic occlusion pausing by default again
Yesterday
merge from main -> fix_dynamic_occlusion_pausing
Yesterday
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
Yesterday
merge from icon_renderer_path -> main
Yesterday
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
Yesterday
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
Yesterday
update manifest
Yesterday
added space station building skin back in to skins asset
Yesterday
merge from space_station_building_skin - restored sitem
Yesterday
merge from main
Yesterday
restored space station building skin sitem
Yesterday
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Yesterday
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Yesterday
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
Yesterday
merge from birthday2025 -> main
Yesterday
Balloons polish - fix spacing inconsistencies in UI - fix being able to place signs on balloons - add RPC/s limit
Yesterday
Ejection WIP.
Yesterday
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Yesterday
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Yesterday
50 cal attack
Yesterday
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Yesterday
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Yesterday
50 cal stuff.
Yesterday
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Yesterday
Fix rare boat building UI nre when using enterdeepsea.
Yesterday
Wrapped ValidDismountPosition debug log in the debug convar.
Yesterday
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
Yesterday
Cocoknight armor reposed fixes
Yesterday
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
Yesterday
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
Yesterday
Merge from naval_update