reporust_rebootcancel

128,797 Commits over 4,201 Days - 1.28cph!

Yesterday
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
Yesterday
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
Yesterday
wrong branch! Merge to building_planner_viewmodel
Yesterday
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
Yesterday
main -> building_planner_viewmodel
Yesterday
Flare improvements.
Yesterday
Various LOD popping tweaks.
Yesterday
S2P and rebaked HLODs for FC 1-4
Yesterday
1st pass updated binocular anims
Yesterday
Merge: from analytics_v2_expose_telem - Fixes CLient crash when running analytics.tablestats or uploaderstats Tests: built standalone and ran the commands - no crash
Yesterday
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Yesterday
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Yesterday
shadow proxies for prison and sec tower
Yesterday
Fix bot_exec commands in builds
Yesterday
Added RPG to weapons category Fixed some owned tag issues
Yesterday
merge from rpg_storepage
Yesterday
More geo reduction and hole removal on floating walkway kit pieces (WIP)
Yesterday
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.
Yesterday
merge from naval_update
Yesterday
Merge from parent
Yesterday
All scientist LODs + prefab updates
Yesterday
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
Rin
Yesterday
persistance++ blueprint wipe
Yesterday
RPG launcher store page
Yesterday
flipped steering wheels can't be mounted and flipped playerboats dismount all steeringwheels as well
Yesterday
merge from boat_flipped_wheel_mounting
Yesterday
shadow proxies for meshes with over 1 material in FCs
Yesterday
latest medical syringe anim updates
Yesterday
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Yesterday
Move boat related socket scripts to a Boats subfolder now there's a few of em
Yesterday
Tshirt.Long repose (female)
Yesterday
Removing holes from floating walkway kit pieces to optimise geo (WIP)
Yesterday
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
Yesterday
Merge from render_pipeline_testing
Yesterday
Added support for light cookies in RRP
Yesterday
Merge from main
Yesterday
miner hat repose
Yesterday
merge from elevator_power_qol
Yesterday
Remove leftover ItemModChildIO component on the elevator item
Yesterday
merge from main
Yesterday
Tshirt.Long repose (male)
Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
Merge from hackweek_boxsorting
Yesterday
Fixed sorting settings missing some localization
Yesterday
Protobuf
Yesterday
Merge from save273
Yesterday
Merge from main (this is broken, manual protobuf rebuild to follow)