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140,821 Commits over 4,383 Days - 1.34cph!

Today
added and created lods for both prototype and defensive upgrades. updated visual prefabs
Yesterday
updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade
Yesterday
Merge from heldentity_preprocess_fix
Yesterday
Fix NRE in HeldEntity.PreProcess
Yesterday
Merge from 3p_spectator_improvements
Yesterday
Merge from main
Yesterday
Teleport players back into their rooms (if possible) instead of killing them after being disconnected for >20m in the apartment safezone - will still show warning when logging out but worth giving them a chance since players will spend more time inside apartment safezone - assign the apartment complex to the safezone during startup
Yesterday
Add teleport anchors to the apartment rooms
Yesterday
defensive and prototype upgrade mesh and wip textures added
Yesterday
Fix upkeep calculations not being correct & persist reference to terminal across restarts
Yesterday
Remove 'if !CLIENT' region that caused the snapshot command to not work in the editor
Yesterday
Add collider for upkeep terminal
Yesterday
Apartment complex b roof fixes
Yesterday
Industrial Autoturret - Updated textures, model, guidemesh, added LODs, misc prefab setup
Yesterday
industrial garage door - greybox model - prefab created - item created - icon created - ran manifest and localization
Yesterday
Update manifest
Yesterday
Print error if upkeep terminal isn't found when calculating rent so we don't get kicked in editor
Yesterday
Add upkeep terminals to all the apartment rooms
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
Applied to other grenade types, bandage and medical syringe
Yesterday
Add the "Rent Due" vital to `GameUI.Hud.Vitals` and shift all the existing vitals so you can see them all in the editor
Yesterday
Add new vital for "Rent Due" and show it when they don't have any upkeep time paid for
Yesterday
Start moving physics overlaps to use scheduling, with OverlapSpheres / OverlapCapsules now returning a JobHandle, existing integrations immediately call Complete for the time being - antihack and gamephysics consistency tests pass
Yesterday
Tiny rename
Yesterday
Update: repack player cache and dependent state as players are removed Should allow us to clean up a bit of indirection and optimize things further Tests: 2p session on Craggy with disconnects and being kicked for flying under terrain
Yesterday
Reprocess apartment upkeep terminal prefab
Yesterday
Add protobuf reference from ApartmentRoom -> Upkeep terminal
Yesterday
Include the code we removed when splitting into files
Yesterday
merge from darts_minigame -> game_room_dlc/darts_game (better parent branch for sharing code)
Yesterday
Split apartment room code into multiple files and subscribe for inventory updates from all furniture so we can recalculate upkeep every time it changes - same code as TC that debounces the updates to only recalculate 1x per second - this shouldn't be too many updates: without industrial the only time upkeep will recalculate is when paying for upkeep or a player is actively in their room looting
Yesterday
Start making upkeep terminal entity for apartments
Yesterday
Add upkeep terminal to medium apartment so there is a place to store scrap for upkeep (rather than it magically taking it out of a chest) and see how much your daily upkeep (rent) is
Yesterday
Swap the small apartment from the loot crate prefab to a small wooden box so it has something to store items
Yesterday
Fix issues with camera reset lerp
Yesterday
merge from efurnace_emission_fix
Yesterday
workshop and emission toggle HDR potential fix (for efurnace)
Yesterday
Added new input system package
Yesterday
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
Yesterday
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work
Yesterday
Tone down the emoji scale
Yesterday
Fix emoji picker being hidden underneath the stats menu
Yesterday
- FIx emoji overlay being offscreen - FIx emojis not being rendered correctly in the shop name input box
Yesterday
Fix sold out being shown when entering a buy amount greater than the amount inside the machine
Yesterday
Fix dragging item being stuck on the screen when closing the vending admin UI
Yesterday
merge main -> rust_relay_server
Yesterday
Fix existing sell order on modify clicked NRE
Yesterday
Add support to seperate different skins into seperate vending listings. Eg you can sell a skinned ak in a different listing than a regular AK. This is optional and can be toggled on a machine by machine basis in the new UI.
Yesterday
Updating heavy plate armour skinning
Yesterday
setup AK to use flatback charms, setup backpack with flatback variant
Yesterday
pooltable_and_dartboard_models -> game_room_dlc