reporust_rebootcancel

131,916 Commits over 4,262 Days - 1.29cph!

Yesterday
Corrected material merge fuckery
Yesterday
merge from space_station_weapon_skin
Yesterday
Cherrypick 139255
Yesterday
merge from spacestation_storepages
Yesterday
Added space station building skin store media
Yesterday
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
Yesterday
Merge from farm_plant_respawn_fix
Yesterday
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
Yesterday
Frankenstein monster 1&2 repose
Yesterday
Further fixes to make sleeping bags work with steam nicknams
2 Days Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
2 Days Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
2 Days Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
2 Days Ago
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2 Days Ago
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2 Days Ago
Fix new scientists having visible healthbar unlike old ones
2 Days Ago
add subtype to darts, revert attempt to change amount text component to RustText
2 Days Ago
Bespoke skinviewer lighting rig for the space LR-300
2 Days Ago
Added Space LR-300 store page media Updated description
2 Days Ago
Egg suit reposed
2 Days Ago
made wallpaper holdtype override controller and 3p wallpaper anims
2 Days Ago
merge from deepsea_island_shorewetness_fix
2 Days Ago
fix shore wetness on deep sea islands
2 Days Ago
merge from main
2 Days Ago
Merge from temp_mesh_instanced_particles_fix
2 Days Ago
merge from naval_update
2 Days Ago
Codegen (ResetStaticFields stuff)
2 Days Ago
merge from deepsea_physicsbounds
2 Days Ago
deepsea.enabled false now restores the previous physics bounds (0,0,0 - 5000,4000,5000)
2 Days Ago
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
2 Days Ago
Fix odd cannonball loaded position, move it to the back of the barrel.
2 Days Ago
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
2 Days Ago
merge from terrain_potato_remove_everywhere (fixes incorrect terrain blending on cliffs and other props on deep sea islands at shader level 1)
2 Days Ago
bug fixes
2 Days Ago
remove terrain potato mode on all shaders that had it on shader level 1 (fixes incorrect blending on cliffs on deep sea islands, etc)
2 Days Ago
merge from deepsea_portalloading_fix
2 Days Ago
RHIB and PT boat loot pass 3
2 Days Ago
Fixed the same race condition issue with ActiveIslands ActiveGhostShips ActiveFloatingCities and ActiveRHIBS Was causing potential issues with deep sea missions
2 Days Ago
Fixed deep sea loading racing condition Portals could be loaded before the deep sea manager even existed, causing the manager to never get his portal refs Fixes players teleported back to the shore when leaving the deep sea
2 Days Ago
update icons with new
2 Days Ago
Merge from remove_client_mission_state_requests
2 Days Ago
Remove client requests for updating mission states due to concering profiler data Server still sends updated states when we go to talk to a mission provider, but only for that mission provider rather than all (so player still sees correct dialogue options for selecting missions) Server still updated states for all mission providers after accepting a mission, but because player will have a mission currently active it will return much earlier in the function that checks if we can accept each mission
2 Days Ago
fix balloon error log in main menu
2 Days Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
2 Days Ago
- Default pos when entering deep sea is the exit portal center, instead of the center of the deep sea - Cleanup to avoid confusion - Added portal state in deepsea.printstate
2 Days Ago
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
2 Days Ago
merge from deepsea_portal_weather_fixes
2 Days Ago
Fixed unwanted candle streaks when looking down on the birthday cake viewmodel.
2 Days Ago
fix vclouds not transitioning in portal with forced weather fix portal storm clouds not using proper lighting intensity (were too bright)
2 Days Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)