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139,308 Commits over 4,352 Days - 1.33cph!

2 Days Ago
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2 Days Ago
kiosk signs paintable
2 Days Ago
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
2 Days Ago
Merge from Main
2 Days Ago
pinched hatch inwards on triangle frame to stop clipping in some instances.
2 Days Ago
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
2 Days Ago
Removed obsolete test on TestSolarPanel Test list
2 Days Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
2 Days Ago
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
2 Days Ago
Optim: cache invoking callback in BuildingPrivlidge.AddDelayedUpdate Tests: none, trivial change
2 Days Ago
removing art folder that should not ship with game
2 Days Ago
textures/generic/ folder ok
2 Days Ago
And RidableHorse ofc
2 Days Ago
Some style tweaks on loadouts and copy pastes tabs
2 Days Ago
Merge from chainsaw_hotspot_gathering
2 Days Ago
❌ has been ❌'d (removed) whilst using the chainsaw Scale the rate at which chainsaw gathers wood so it is not significantly faster than it was before, like what the jackhammer does
2 Days Ago
Added an extra hash set when calculating the seed for picking hair colour In some hair cases this was resulting in hair that would only allow certain colours in the variations colour array
2 Days Ago
merge from skinviewer_easter
2 Days Ago
Updated bunny costume skinviewer BC settings
2 Days Ago
material order fix.
2 Days Ago
Compile fix
2 Days Ago
Adding a test step
2 Days Ago
merging medical syringe updates from refresh branch
2 Days Ago
kind of hacky BC fix to allow scaling BC without breaking the positions of chains - adjusts LengthModifier by inverse of minimum lossyScale to simulate larger in WS to cancel out the incorrect scale when adjusting transforms in LS with bonestates - need a more legitimate fix for VMs as I hadn't realised how much scale was effecting it
2 Days Ago
Merge from main
2 Days Ago
fixed material order on lod3
2 Days Ago
Merge from voice_delay_fix
2 Days Ago
Codegen
2 Days Ago
Merge from main
2 Days Ago
Possible solution to voice latency that occurs after long playtimes Add voice.bufferResetThreshold convar, takes a value in seconds. If the stored amount of voice data is greater than this duration then we skip most of the stored voice data to catch up Defaulting to 3.5s, can be 0-5s (the max amount of data we store) If it's set to 0 disable this fix entirely Print a client log when this happens, would like to know if it works
2 Days Ago
Remerge of 147094 - Merge: from projectileweaponmod_allocs
2 Days Ago
Merge: from projectileweaponmod_allocs - Optim: removed allocations related to ProjectileWeaponMod.Sum/Mult/Min/Max/Avg and their callers Tests: used a modded AK to kill a scientist
2 Days Ago
merge from new_console-ui
2 Days Ago
Clean: ProjectileWeaponMod.Mult - use 1 as hardcoded default value They've been manually specified as 1 everywhere, seems a bit redundant Tests: compiles
2 Days Ago
Fixed TAB not taking the first option in the console
2 Days Ago
Merge from light_toggle_radial_bind_workaround
2 Days Ago
Optim: cache all selectors that are used in mod value aggregations Tests: got shot by a scientist. killed them with a fully modded ak
2 Days Ago
merge from useplayerupdatejobs3
2 Days Ago
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Ensure last grounded position in parallel checks is written immediately before rewriting in air state - all new consistency tests pass now
2 Days Ago
Bunny suit skin viewer update
2 Days Ago
Add achievement grant for hackable crates, add it for ghost ship crates.
2 Days Ago
Add achievement stat tracking for consumables, add it to coconuts.
2 Days Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
2 Days Ago
guitar position update
2 Days Ago
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
2 Days Ago
Industrial Shelves; - Game models updated - Material updated - Added stand in textures - Icons updated - Shallow wall prefab updated with updated prop render values
2 Days Ago
merge from main
2 Days Ago
Optim: reimplement projectile mod aggregators to be alloc free - added outstanding Avg, Min and Max helpers - all helpers are now generic, to support the 2 overloads we have - ripped out GetMods to avoid accidental reintroduction of allocs Still need to fix remaining dynamic callback creation Tests: got shot by a scientist
2 Days Ago
merge from combat_knife_weapon_racks_rotation_fix