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131,501 Commits over 4,262 Days - 1.29cph!

Yesterday
fixed triangulation not clear enough on space station half wall
Yesterday
Wooden boat door, hidden and uncraftable - needs more thinking of how it's implemented compared to a normal door, future skin
Yesterday
Space LR300 - separated sights from base model in VM and WM
Yesterday
Improve performance of instances in motion by about 3x by mirroring all swap and copy operations of instance memory into a separate structure, and using that to apply new transforms of instances in motion.
Yesterday
Fix invalid ptboat storage reference
Yesterday
food box - manifest updated, localization updated, icon manifest updated
Yesterday
food box - greybox model, prefab intialization, icon created
Yesterday
Merge from main
Yesterday
Clamp the cannon pitch and yaw to zero on the client as the camera eye controller was still being run and rotating around even though we couldn't see it since the cannon takes over the camera Fixes the player spinning around when dismounting the cannon
Yesterday
Standardised cannon LODs
Yesterday
Fixed coconut world spawn with wrong label FIxed wrong item id on coconut item
Yesterday
Disable the local player body if looking up in a cannon at an extreme angle, prevents the player body clipping into the camera
Yesterday
Fixed incorrect id's on two deep sea dwellings
Yesterday
Merge from naval_update
Yesterday
Fixed trailing whitespace on deploy animation state causing a state could not be found warning when deploying the planner viewmodel
Yesterday
Can no longer use the spray can on modular boats
Yesterday
Added debug.showAllCullingVolumes, overrides the culling volume behaviour and forces everything to show regardless of camera position (although the underlying LOD components could still cull themselves based on distance settings) Admin only
Yesterday
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Yesterday
AddIslandBounds now uses a TryAdd, unsure how duplicates are ending up here
Yesterday
Merge from main HoldType.Construction override controller conflicted, used the version on this branch as it's more likely to be up to date with newer animations building_planner.entity conflicted, used the version from main PlayerAnimation.controller, 1module_cockpit_with_engine, player_model, PlayerModel.cs and PlayerModel.IK.cs all merged with no issues
Yesterday
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
Yesterday
Rebake tropical4 mesh + s2p
Yesterday
Rebake tropical3 mesh + s2p
Yesterday
Rebake tropical2 mesh + s2p
Yesterday
Clean up mesh chunk folders + remove old versions
Yesterday
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
Yesterday
Moved a trash bag on docks C that was blocking movement annoyingly.
Yesterday
Missing file
Yesterday
Renamed a mat to be more descriptive instead of Test. Improved it.
Yesterday
Fixed deep sea editor flags and dupes.
Yesterday
Added meshterrain script to decor boats A & B
Yesterday
Commit the material changes that keep showing up.
Yesterday
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
2 Days Ago
Network++
2 Days Ago
Merge from parent
2 Days Ago
Baked all heightmaps just in case
2 Days Ago
Bridged/eased more jump puzzles on high seas.
2 Days Ago
tropical2 scene
2 Days Ago
Added rowboat spawns to all docks variants.
2 Days Ago
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
2 Days Ago
Disabled spawn tester
2 Days Ago
Fixed floating ores in 4
2 Days Ago
Finalized 1
3 Days Ago
Can specify chance of enabling effect. Add a random delay on enabling.
3 Days Ago
Coords for ore spawners on 1
3 Days Ago
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3 Days Ago
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
3 Days Ago
Bridged jump puzzles for these deep sea ruins.
3 Days Ago
Terrain adjustment for dwellings.