reporust_rebootcancel

139,148 Commits over 4,352 Days - 1.33cph!

Today
Create BatchRendererGroup on startup
Today
Establish basic compatibility with SRP/RRP
Today
RRP: Prevent NRE from destroyed cameras
Today
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
Today
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
Today
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Today
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
Today
FX prefab applied
Today
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
Today
change sound class of idle accent sound
Today
fixed incorrect rotation on combat knife on weapon racks
Today
merge from overfishing
Today
Merge from boat_deployable_sound_looping_fix
Today
Boat deployable looping sounds fix
Today
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Today
reapply fishing tags after merge squash
Today
Merge from map_clan_names
Today
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
Today
Clan map name tags now respect clannametagcolour
Today
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Today
merge from main
Today
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
Today
apartment wood stove texture updates
Yesterday
Merge from chainsaw_hotspot_gathering
Yesterday
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
Yesterday
Remove ddraw
Yesterday
fixed door knocker guides being upside down - created new guide mesh
Yesterday
merge from useplayerupdatejobs3
Yesterday
Fix tiger getting stuck when fleeing
Yesterday
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
Yesterday
Update stopping distances
Yesterday
Fix unnatural slowdown in some cases when path following
Yesterday
merge from main
Yesterday
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
Yesterday
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
Yesterday
Merge from main
Yesterday
merge from new_console-ui
Yesterday
Instantiate blur material so its not changed in editor every time you open the console
Yesterday
Update: set UsePlayerUpdateJobs 2 as default - codegen Tests: none, trivial change
Yesterday
merge from new_console-ui
Yesterday
Updated consoleScale command description
Yesterday
Fixed pressing tab to autocomplete selecting the wrong command
Yesterday
merge from main
Yesterday
Merge from boat_teleport_commands
Yesterday
Clean(tests): fix formatting inside Test.AntiHack.cs broken by auto conflict resolution Tests: compiles
Yesterday
Merge from terrain_renderer
Yesterday
Added an error when GetTestParameters failed to find the given parameter source
Yesterday
Merge from main
Yesterday
Fix building terrain check
Yesterday
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid