reporust_rebootcancel

97,421 Commits over 3,653 Days - 1.11cph!

Yesterday
Merge NudityNREFix -> TrackDownRagdollStalls
Yesterday
Cherry pick 96364 as there were other changes on that branch that aren't ready for main
Yesterday
Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
Yesterday
Fixed the timer box staying active when a mission doesn't have a timer
Yesterday
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
Yesterday
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
Yesterday
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
Yesterday
Arctic Pack typo
Yesterday
Update texture mipmaps
Yesterday
Fix NRE in BaseViewModel.HideSightMeshes()
Yesterday
legacy crate model, lods and gibs materials and textures
Yesterday
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
Yesterday
Fix more client errors
Yesterday
Fix client compile errors
Yesterday
added gibs for hunting trophy large, small and fishing
Yesterday
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
Yesterday
merge from Tier3CrateRotationFix
Yesterday
merge from cargo_double_dock
Yesterday
merge from hobobarreliconfix
Yesterday
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Yesterday
merge from fix_uncompressed_tags
Yesterday
merge from teslacoil_igniter_damagepickup
Yesterday
merge from nexus
Yesterday
merge from fix_storage_adapter_blocking_looting
Yesterday
merge from helk_qol_01
Yesterday
fixed black line at top of hobobarrel icon
Yesterday
merge from helk_qol_01
Yesterday
fixed muted spread of incendiary rockets, updated visuals
Yesterday
sks holster position updates
Yesterday
3p sks updates
2 Days Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
2 Days Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
2 Days Ago
Line anchors now updated based on a client side event
2 Days Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
2 Days Ago
Updated mesh and materials
2 Days Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
2 Days Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
2 Days Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
2 Days Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
2 Days Ago
reduce hv ammo gp cost
2 Days Ago
Fix hover looting clothing inside full backpack not doing anything
2 Days Ago
radtown scene update
2 Days Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
2 Days Ago
player update. edited 3p hmlmg anim set
2 Days Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
2 Days Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
2 Days Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
2 Days Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
2 Days Ago
Nightlight button tweaks
2 Days Ago
Additional debugging Further optimisation to zone score updating