123,347 Commits over 4,048 Days - 1.27cph!
Ensure Bee Boulder LOD matches other catapult ammo types
Primitive gamemode uses the old explosive crafting recipe for the explosive catapult ammo
beehive_spawn_swarm -> main
Removed in jar bee vfx from the bee boulder
beehive_spawn_swarm -> main
Destroying a beehive with a nucelus in it will spawn a swarm - consuming the nucleus.
UI_Window class, limited store skin modal
Remove some unnecessary items from prefab.
Remove old collision test.
instant_camera_flash_fix -> main
Create flash controller, route flash setup through there instead
Ensure flash object is off by default
Changed implementation to only render colour pass and leave shadow culling and rendering to Unity
Cant untoggle currently toggled button in rust button group
Generic search bar prefab
Merge from foliage_instancing
Limited store page baseline
Process foliage cells based on validation checks in collect job, error handling for failed gpu readback, and fix for baked foliage grid
Abyss Containers - Updated textures and seaweed to vertical variant
Iv blood stand, blood bag piles, standalone blood bag and iv material
merge from media_projects
merge from main, pre Staging wipe
Use blockout steering wheel art.
Sail tweaks.
Merge from steering_wheels
Fixes after merge from main
Header nav buttons styling
static electric heater now provides comfort
S2P Oilrig small and large, radtown
Updated settings screen url implementation
Merge from main - second (hadn't refreshed)
Fixed not being able to disable friend spawn mode
merge from Raspberry_stacksize
Added ability for campfires to be used as spawn points for a players steam friends
Must be enabled at the campfire, will use the friend list of the player who placed the campfire
Campfire must be lit and unobstructed (visible to the sky)
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merge from hackweek_command_block
merge from /missingphysimpacts/physimpacts3resurrection