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140,939 Commits over 4,383 Days - 1.34cph!

Yesterday
Update manifest
Yesterday
Set up sound anim events for binoculars viewmodel, added sounds for deploy
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
Yesterday
merge from main -> apartment_complex_monument
Yesterday
S2P'd some stuff to fix compact ceiling light regression.
Yesterday
Reapply the increased building blocked + added safezone from the merge
Yesterday
Merge from 3p_spectator_improvements
Yesterday
Fix potential NRE when starting debug camera
Yesterday
merge from main
Yesterday
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Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Take scrap from the apartment every 30m for rent payment
Yesterday
Remove TC prefab from medium apartment
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
Yesterday
removed duplicate asmdef refs
Yesterday
Added baked textures for the LODBakerTestPrefab
Yesterday
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
Yesterday
Fix oilrigs not having navmesh when outside of map bounds
Yesterday
Apartment bed prefabs and lods
Yesterday
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
Yesterday
Updated the LOD Baker to take into account per-mesh instance transformations and materials
Yesterday
Potential fix for ResetPath error spam
Yesterday
merge rust_relay_server -> main
Yesterday
edited 3p sprint update anim
Yesterday
Update second gingerbread npc, should fix nre
Yesterday
Skinning update for wooden armour jacket
Yesterday
Update source entity of wolf corpse, should fix broken head trophy
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
Move viewmodel clear config file
Yesterday
merged main -> rust_relay_server
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
Yesterday
Fix the weird input font
Yesterday
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
Yesterday
Fixed passed/failed filter text width
Yesterday
Throw if the scoped convar doesn't have a SetOveride (methods)
Yesterday
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
Fix issues with third person anims still stopping early on molotov, bandage and syringe
Yesterday
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
Yesterday
exported edited 3p jump animations and added correct jump anim to player animation controller
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Missed file
Yesterday
Fix 100 issues with the search bar in the sell order creator
Yesterday
merge main -> rust_relay_server