reporust_rebootcancel

129,480 Commits over 4,140 Days - 1.30cph!

6 Months Ago
Further panel adjustments
6 Months Ago
merge from iocounter_settarget_fix
6 Months Ago
Fixed IO counter "set target" interaction description
6 Months Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
6 Months Ago
Beehive Updated textures
6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Added packed mask setup for exterior zigg pipes
6 Months Ago
Progress backup
6 Months Ago
Bump shadow cascades to four in max graphics preset
6 Months Ago
Merge from main
6 Months Ago
merge from ballista_mountchaining_fix
6 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
6 Months Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
6 Months Ago
skinned updated minicrossbow viewmodel mesh on vm rig and edited targetpoint and ironsight default point in viewmodel so the arrow shoots where expected when ADS
6 Months Ago
Removed some redundant settings, exposed extra ones in UI.
6 Months Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
6 Months Ago
Updated the deferred indirect lighting additional flags buffer to be cleared via a compute shader
6 Months Ago
fixed gibs import settings
6 Months Ago
Update: Added batched version of Vis.Components Still building up to engage it as part of main parallel logic. Also still need to cover with tests. Tests: compiles in editor
6 Months Ago
Merge from /main
6 Months Ago
- Missed file settings - Lootpanel changes
6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
merge from io_research_table
6 Months Ago
manifest
6 Months Ago
merge from hackweek_automatedtesting
6 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
6 Months Ago
Some minor optimisation to Tree addition spawning
6 Months Ago
Icon setup Deployment progress
6 Months Ago
Merge from cookingv2
6 Months Ago
Names
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from playerlights_culling_fix
6 Months Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
6 Months Ago
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6 Months Ago
Rough techtree pass
6 Months Ago
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6 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
6 Months Ago
Material Update Beehive
6 Months Ago
- Setup proper despawn rarities - Remove from loot tables
6 Months Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
6 Months Ago
mini crossbow sight alignment fix
6 Months Ago
cookingv2 -> bees
6 Months Ago
coop update
6 Months Ago
main -> cookingv2
6 Months Ago
Made the train tunnels environment volume type also block out sunlight. Also moved the indirect lighting shader and flags to their own IndirectLighting folder
6 Months Ago
base palceholder techtree
6 Months Ago
merge from train_prevent_building