reporust_rebootcancel

123,892 Commits over 4,079 Days - 1.27cph!

10 Months Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
10 Months Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
10 Months Ago
WIP Car radio code setup
10 Months Ago
grabbed latest playeranimation controller from playerRigUpdate branch
10 Months Ago
Clean: Fixing deprecation warnings in Content Also did a drive-by on all the extra newlines Tests: spawned a vehicle with the component, observed vfx in water
10 Months Ago
Styles setup
10 Months Ago
Base UI Toolkit setup
10 Months Ago
Clean: Fixed deprecation warnings in Third Party/Community package Replaced obsolete RequestFileFromServer by implementing IServerFileReciever. Regenerated RPC codegen. Will need to update the public repo as well. Tests: insufficient, booted up local session, but couldn't test the new API.
10 Months Ago
Initial commits - just some commenting
10 Months Ago
Clean: Fixing deprecated code in most of Third Party packages - Removal of dead code dependent on SystemInfo.supportsImageEffects or SystemInfo.supportsRenderTextures - Removal of MarkRestoreExpected calls - Using ParticleSystem.MainModule to set multipliers Tests: none, trivial changes
10 Months Ago
Clean: fixing deprecation warnings in Standard Assets - Removed dead code around SystemInfo.supportsImageEffects - Removed MarkRestoreExpected calls - Use ParticleSystem's module to control multipliers Tests: none, trivial changes
10 Months Ago
Instruments DLC page
10 Months Ago
Clean: upgrade deprecated code in Plugins - Replacing WWW with UnityWebRequest, also updated success checks to more generic versions - Texture.Resize -> Texture.Reinitialize - Mute deprecation warning when accessing a value (since we validate beforehand) - EditorGUILayout.EnumMaskField -> EditorGUILayout.EnumFlagsField Tests: Booted up local session - no new warnings/errors in logs, code took expected branches
10 Months Ago
Config UI work, can set alarms time using an input field or a slider Added ClockSlider
10 Months Ago
Clean: Disable Obsolete warnings in TextMeshPro pkg This is external package, so we should just ignore what happens in their pond. Tests: none, trivial change
10 Months Ago
cherrypick cs102120
10 Months Ago
improved road rejection on jutting cliffs
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Created animated prefabs for props with variant skins (sunburn)
10 Months Ago
road, rail rejection on hill cliffs
10 Months Ago
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
10 Months Ago
fixed mount command
10 Months Ago
Initial prefab setup
10 Months Ago
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10 Months Ago
Sunburn page view
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
weekly skins and twitch drops
10 Months Ago
Merge from ScrapPlane
10 Months Ago
Baseline for a box sorting system Currently only works on large wooden box, can be configured from the loot panel Currently hardcoded to sort alphabetically by item shortname (more modes in future) Controlled by an attached storage adaptor (no adaptor = no sorting) Sorting removes empty slots between items Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
10 Months Ago
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10 Months Ago
Playtest damage tweaks.
10 Months Ago
PFX Scene backup
10 Months Ago
Fire additive fixes.
10 Months Ago
Updated comp damage with new sparkies.
10 Months Ago
10 Months Ago
Cherrypicked metal bulletholes.
10 Months Ago
Proper orientation fix.
10 Months Ago
Impact sub emitter rotation fixes
10 Months Ago
Advance Path NRE Fix -> Main
10 Months Ago
Preserve tags when formatting Arabic strings RustText formatting, text auto alignment
10 Months Ago
Texts converted on the following screens: loading screen, inventory, selected item panel, quick craft, team UI, missions
10 Months Ago
▉▋▍▇ ▄▉▄▍▆▊▋█▆█▌'▅ ▌▆▉▊▅▊▄ (▌█▍▆▉▅▊▇▉ ▌▋▆▋▇▌▍▉▉▅▄▌) ▊▆█ ▌█ ▌▇▉ ▇▌▆▍▊ ▅▍ ▅▇█▌ ▉▇▆'▊ ▉▆ ▄▋▍▇ ▍▄ ▍ ▊▆▅▅██▅▇ ▇▌ ▅▍█▆ ▄▆▍ ▌▅▅▇██▇▊▍▉ ▇▄▇▅▇▌▇▇█ ▍▋▊▍ ▇▉▆▉▄▊ ▄▍▍ ▉▍█▌ ▌▉▅ ▋▋██▌▋ ▆▍▊▌▅▄ ▍▊ ▆▆▅ ▆▌▋▆▍ ▇▄▌▉ █▉█▊▉ ▍▋▅ ▋▅▆▅▄▊▆ ▆▌▆█▄ ▄▇▆▋ ▇▉▄▌▍▌█ █▊▇▆▋▉▍▆▆▆▌ ▍▄▍▄▆▅█▍ ▄▄▉ ▌▉▄▆▊▇▍ ▌▍▆▌ ▋▋▉▋ ▇▉▊▍▄ ▆▋▅ █▅ ▌▆▇▌▇ ▍▋ █▍▌▋▆█▌▉▆▇▆ ▊▄▇▅
10 Months Ago
New spark textures to replace the old bois from 2014 Explosion overlay post stuff. Additive fire prefab iteration.
10 Months Ago
merge from spectate_blackout_fix
10 Months Ago
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10 Months Ago
merge from tincan_alarm
10 Months Ago
merge from hose_material_fix