reporust_rebootcancel

123,892 Commits over 4,079 Days - 1.27cph!

10 Months Ago
Soundtrack toggles
10 Months Ago
Cherry picking 102178, 102182 and 102183 from world_update
10 Months Ago
Merge from radtown_redux
10 Months Ago
Merge from OceanWreckBuoy
10 Months Ago
Merge from legacy_wood_log_pile
10 Months Ago
Merge from Underwater_divesites
10 Months Ago
Merge from temperate_cliff_rework
10 Months Ago
Clean: fixing depr warnings in Scripts/Util - Part of AssetStorage clean added a warning when compression gets ignored (we only have 1 use case right now, Terrain normal maps) - Remove TextureImporter obsolete field usage - TextureImporter.linearTexture -> .sRGBTexture - MeshRenderer.motionVectors -> .motionVectorGenerationMode - More ParticleSystem module usage 98 warnings to go Tests: None, trivial changes
10 Months Ago
manifest
10 Months Ago
prepared prefab on wood pile
10 Months Ago
10 Months Ago
Force rebuild UI layout when adding new alarms
10 Months Ago
Updated sockets to make it stick to walls and be placeable on the ground (similar to the counter) Updated guide mesh
10 Months Ago
wood log pile asset and node prep for procmap
10 Months Ago
Clean: fixed depr warnings in Assets/Prefabs - RequestFileFromServer to use IServerFileReceiver overload + ran RPC codegen - ClientPRCPlayer -> ClientRPC - more using particle system modules directly About 115 to go Tests: checked bradley effects work, checked chainsaw effects work, checked photoframe drawing works
10 Months Ago
Allow lightweights entity components to handle RPCs
10 Months Ago
Create lightweight components that don't have the overhead of unity components
10 Months Ago
audio playback toggle on soundtrack view
10 Months Ago
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10 Months Ago
Soundtrack DLC page
10 Months Ago
Merge from main
10 Months Ago
merge from radtown redux
10 Months Ago
merge from ocean wreck buoy
10 Months Ago
merge from legacy wood log piles
10 Months Ago
merge from divesites branch
10 Months Ago
merge from cliff branch
10 Months Ago
merge from main
10 Months Ago
Merge from arm64_native_libraries
10 Months Ago
Added back old arid rock formations in procmap stack
10 Months Ago
removed stone splat from medium rock formation prefabs
10 Months Ago
Added custom sorting mode - uses a snapshot of the current state of the container and will try and recreate that Still WIP, has some issues
10 Months Ago
Profiling UI updates Added a stack option, will consolidate any possible item stacks prior to sorting Added a category option, mirrors order of F1 menu Added a new JarrydTestMap option
10 Months Ago
Metas that belong here.
10 Months Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
10 Months Ago
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor
10 Months Ago
Code cleanup, compile fixes
10 Months Ago
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10 Months Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
10 Months Ago
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10 Months Ago
new mussels tiling material
10 Months Ago
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10 Months Ago
More UI layout tweaks, delete button, max alarm count
10 Months Ago
Finalized heli for merging. Better distance scaling on impacts.
10 Months Ago
ARM64 native libraries
10 Months Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
10 Months Ago
Fixed RustCamera environment determination not taking water carving volumes into account
10 Months Ago
More UI work, can now set alarms and save them using the config screen
10 Months Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
10 Months Ago
Voiceprops page with dancing models