reporust_rebootcancel

129,983 Commits over 4,232 Days - 1.28cph!

10 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
10 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
10 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
10 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
10 Months Ago
More reliable chain reactions
10 Months Ago
Fixed explosives not doing damage
10 Months Ago
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10 Months Ago
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10 Months Ago
Set up flammable version, better iexplosion effects
10 Months Ago
First pass on deployable siege weapon ammo
10 Months Ago
RidableHorseAudio null checks just in case
10 Months Ago
horse skid sound
10 Months Ago
merge from primitive/era_loot_tables -> primitive
10 Months Ago
Fix so it also blocks primitive only loot tables when in vanilla
10 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
10 Months Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
10 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
10 Months Ago
Also add support to filter loot tables from the entity directly based on the era
10 Months Ago
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10 Months Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
10 Months Ago
merge from primitive/fix_primitive_tag -> primitive
10 Months Ago
merge from primitive/fix_primitive_tag -> primitive
10 Months Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
10 Months Ago
Cherrypick 112423 into it's own branch
10 Months Ago
Cherrypick 112410 and 112414 into own branch
10 Months Ago
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10 Months Ago
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
10 Months Ago
Allow certain exclusive server tags to have priority over others if both are found in server tags
10 Months Ago
Fix for bright rock_fromation_small_d
10 Months Ago
Compile errors
10 Months Ago
customeffects -> primitive
10 Months Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
10 Months Ago
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10 Months Ago
Fun merge from main wip
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
10 Months Ago
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10 Months Ago
Increase Siege Tower NPC Carver size
10 Months Ago
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10 Months Ago
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows. added textures to spec folder+ new materials applied materials to all necessary prefabs
10 Months Ago
Fix crafting quality tea item id
10 Months Ago
Added wooden armor insert item, setup protection stats. Setup world model.
10 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
10 Months Ago
Add support for primitive server tag to be compressed
10 Months Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
10 Months Ago
Fix maximum sleeping bags set to -1 in primitive
10 Months Ago
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10 Months Ago
Fixing ballista anims