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135,492 Commits over 4,474 Days - 1.26cph!

11 Months Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
11 Months Ago
Merge: from main
11 Months Ago
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice
11 Months Ago
merge from improve_restart_toast_messages --> main
11 Months Ago
Merge: from main
11 Months Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
11 Months Ago
Update method of broadcasting translated toasts
11 Months Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
11 Months Ago
File scheme.
11 Months Ago
Rebase on /main
11 Months Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times
11 Months Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
11 Months Ago
merge from main
11 Months Ago
Typo fixes + 1 clarification for new users in tutorial
11 Months Ago
Rebase on /main
11 Months Ago
Add debug commands to test pathing and sampling
11 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
11 Months Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
11 Months Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
11 Months Ago
Cherry-pick reverting old shader changes to instancing
11 Months Ago
bug fix: wrong inventory button was shown in tutorial message.
11 Months Ago
rhib_scientist -> naval_update
11 Months Ago
Turn off RHIB map if in Hardcore
11 Months Ago
bug fix: typo in Battlefield description
11 Months Ago
scientist_rhib -> naval_update
11 Months Ago
Small map screen changes Ensure RHIB population still works
11 Months Ago
naval_update -> scientist_rhib
11 Months Ago
Working mesh terrain setup
11 Months Ago
Merge: from main
11 Months Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
11 Months Ago
Codegen
11 Months Ago
team_bag_label_improvements -> main
11 Months Ago
Reduced popup scale a wee bit
11 Months Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
11 Months Ago
main -> naval_update
11 Months Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
11 Months Ago
integrated_protobufs -> main
11 Months Ago
Minor colour changes
11 Months Ago
Updated table lamp icon
11 Months Ago
Fixed bean bag worldmodel being the deployed version
11 Months Ago
Updated table lamp volumes to match the new scale
11 Months Ago
Fixed spotlight worldmodel and repair
11 Months Ago
Full phrase update
11 Months Ago
Rebase on /main
11 Months Ago
Remove dead code and other cleanups from the code review
11 Months Ago
Merge from pickup_toast_translation_fix
11 Months Ago
Rebuild phrases
11 Months Ago
Fix entities offshore, add test game objects for now to test spawnpoints
11 Months Ago
Temp fix for ValidBounds still ignoring everything outside of the terrain by adding a check for deep ocean bounds
11 Months Ago
- fix colliders not being spawned at correct positions - fix entity bounds not matching up with the intented bounds - correct ValidBounds size Add admin commands for testing - enterdeepsea - leavedeepsea - createdeepsea (respawns the deep sea entity, not "gracefully recreate it")