reporust_rebootcancel

134,408 Commits over 4,444 Days - 1.26cph!

25 Days Ago
Update: rename Perf.PlayerModel scene into PlayerModelBenchmark - Purged it of original setup, instead controlled by a script New bench script spawns 100 nakeds at various LOD levels and measures rendering stats Tests: ran benchmark scene
25 Days Ago
Fix broken meta file for blue noise 64px, 38
25 Days Ago
Merge from main
25 Days Ago
Merge from main
25 Days Ago
Merge from ioeditor_fix
25 Days Ago
Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
25 Days Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
25 Days Ago
merge from main
25 Days Ago
fixed auto turret gibs not inherting skinned material
25 Days Ago
merge from main
25 Days Ago
merge from main
25 Days Ago
merge from main
25 Days Ago
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
25 Days Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
25 Days Ago
merge from industrial_dlc
25 Days Ago
merge from main
25 Days Ago
merge from /unity_6.3.15/ddraw_text_color_fix
25 Days Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
25 Days Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
25 Days Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
25 Days Ago
Fix compile error (UnityToolbarExtender)
25 Days Ago
merge from main
25 Days Ago
exposed pipes art and prefab
25 Days Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
25 Days Ago
Post merge fixes
25 Days Ago
Re-run disable Bake on Scene Load for the cave
25 Days Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
25 Days Ago
merge from heli_crate_train_wagon_fix
25 Days Ago
merge from industrial_torch_weaponrack_setup
25 Days Ago
merge from bowless_crossbow
25 Days Ago
merge from excavator_light_fix
25 Days Ago
merge from industrial_dlc
25 Days Ago
merge from main
25 Days Ago
Merge from indirect_instancing (main)
25 Days Ago
Merge from main
25 Days Ago
merge from main
25 Days Ago
merge from main 152363
25 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
25 Days Ago
main -> mountable_rollback
25 Days Ago
Re-enable wind on hemp collectable
25 Days Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
25 Days Ago
Fix elevator radial menu not using correct buttons
25 Days Ago
Ridable horse
25 Days Ago
update apartment_complex_monument/prototype
25 Days Ago
m16a2 textures update
25 Days Ago
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
25 Days Ago
remove extra semicolon
25 Days Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
25 Days Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
25 Days Ago
prefab merge fix, will need to redo this