199,739 Commits over 4,140 Days - 2.01cph!
Added research module to humans
Added new door
Various visual tweaks to the fog
Fixed chair pivots
Fixed dredge mesh and colliders
interaction positions for lvl 3 campfire addon
swamps biome mask transfer tweaks
bandit town biome mask transfer tweaks
fixed swamp trees incorrectly baked imposters
Reenable monster_bigmomma hp recovery system
Refactoring refactor of a refactor
Buttons now work properly again
Swamps a, b, c fog settings
Merge from unity_2018.2.0
update WIP avatar texture/material/shader/prefab for skin /face customisation
researching plays a thinking anim instead of screaming
Implemented some generic interactable components
[D11] Merged with main branch for Unity 2018.2.0f2
Bump maxiumum key length of key values in bsp to 64 (from 32)
Rolling back
27718 due to scene crash (unity_2018.2.0)
Research AI now checks the required role.
We no longer evaluate modules and goals that are lower priority than then active ones (solves some weird ping ponging).
Fixed replenishment using the auto dispense data for the timing.
Resources can now define a child resource that spawns at their position.
reduced number of sticks in the stick pile
Carryables now use new interaction
Fixed dredge rotation in bandit town
Switched to scene camera activating fog, instead of main
rhib fuel/engine functionality
rhib editor collision fixes
Play mode skip fog volume fade when sleeping to handle spawn inside/outside
Edit mode skip fog volume fade on startup / entering edit-view
Fixed occasional ConsoleUI-related NRE in edit-mode
Remove item pickups and ragdoll corpses at end of game rounds
Removed atmos volume global settings; only fade in/out of volumes now
Moved fadeout duration to atmos volumes
Added fog clipping outside atmos volumes (edge attenuation coming next)
Moved OBB shader testing code to own cginc
Updated main camera prefab
SettlementCreation prefab fix.
Noise native entry point updates
Settlement widgets & related files
Working on scoreboard getting proper team data from server. UserStats don't actually need to sync to clients all the time - can just get that info with the scoreboard data.
Nixed the tabs on the settlement inspector. Goes straight to jobs now.
[D11] Rollback
27719 due to crash on client console
Changes to interactable events
[D11] Properly guard client side code for console