134,353 Commits over 4,293 Days - 1.30cph!

10 Months Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
10 Months Ago
Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
10 Months Ago
Merge: from growablegenes_allocs - Remove allocs from GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
10 Months Ago
Clean: remove profiling hack Tests: none, trivial change
10 Months Ago
Update: avoid linq allocations in GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
10 Months Ago
Added poolable component to missed prefabs
10 Months Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
10 Months Ago
Fixed duplicate StringID on added loadouts
10 Months Ago
10 Months Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
10 Months Ago
relinked prefabs to skinnables
10 Months Ago
Reduced size of sunflower worldmodel, slightly reduced collider size.
10 Months Ago
initial texturing pass on the radiation dart viewmodel
10 Months Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
10 Months Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
10 Months Ago
ladder volumes in prefabs for bamboo ladders
10 Months Ago
Restore crossbow_arrow_fix
10 Months Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
10 Months Ago
Cherry picking 116881 - Hoodie/Pants material changes
10 Months Ago
Unpacking missed prefabs
10 Months Ago
Adding animations to support catching boomerang
10 Months Ago
zigg scene - platforms LD work
10 Months Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
10 Months Ago
merge from 116879 , added taylors pants and hoodie changes
10 Months Ago
added shelf 9959 - hoodie and pants fixes
10 Months Ago
Subtract 116869
10 Months Ago
re-assigned arrow renderer on crossbow to work with turrets
10 Months Ago
Merge from camphysical_taa_support
10 Months Ago
Merge from main
10 Months Ago
merge with 116869
10 Months Ago
merge from 116868
10 Months Ago
rug_deployment_fix -> main
10 Months Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
10 Months Ago
Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid
10 Months Ago
Bugfix: Properly calculate grid dimensions for TreeManager Fixes NRE caused by trees close to/outside of world bounds (modded) Tests: throw away unit tests that sampled edge locations
10 Months Ago
crossbow_arrow_fix -> main
10 Months Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
10 Months Ago
Correct arrowhead now turns on when Crossbow is placed into turret
10 Months Ago
Remove debug drawing
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Rework dart effects vital UI
10 Months Ago
Merge from fast_debug_draw: More fixes
10 Months Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
10 Months Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
10 Months Ago
merge from jungle ruins
10 Months Ago
Skin pass for player rig update sash
10 Months Ago
unpack all clothing prefabs for vertical slice :(
10 Months Ago
Merge: from active_tooltip_nre Logs to help track down mystery NREs. Tests: booted into bootstrap scene