135,079 Commits over 4,293 Days - 1.31cph!

12 Months Ago
Compile errors
12 Months Ago
customeffects -> primitive
12 Months Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
12 Months Ago
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12 Months Ago
Fun merge from main wip
12 Months Ago
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12 Months Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
12 Months Ago
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12 Months Ago
Increase Siege Tower NPC Carver size
12 Months Ago
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12 Months Ago
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows. added textures to spec folder+ new materials applied materials to all necessary prefabs
12 Months Ago
Fix crafting quality tea item id
12 Months Ago
Added wooden armor insert item, setup protection stats. Setup world model.
12 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
12 Months Ago
Hammer & Other tools mount addons/ by default FIxed VBSP crashing with missing VVDs Models that are renamed after compile, which ends up pointing to the wrong .vvd Also just missing VVDs. Also fixed it using incorrect VVD path in the first place. VBSP: Increase usefulness of "Occluder straddles multiple areas" warning Added HammerID for entities in Hammer's selection status bar Fixed VRAD crashes due to missing VVD files Fixed map compile tool output formatting to do with threads Make the output more consistent when using built-in compile window or 3rd party tools, and makes it more readable.
12 Months Ago
Add support for primitive server tag to be compressed
12 Months Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
12 Months Ago
Fix maximum sleeping bags set to -1 in primitive
12 Months Ago
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12 Months Ago
Fixing ballista anims
12 Months Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
12 Months Ago
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12 Months Ago
Submitting new mounted ballista anim
12 Months Ago
Clean: DemoServer - allow configuring the server for demo playback Tests: none, trivial change
12 Months Ago
NRE fix
12 Months Ago
Update: ServerDemoPlayer - added error logging on hierarchy desync Since some messages are handled by hand, it's possible things can go wrong in the future - this should catch it. Tests: played all demos I have, no errors reported
12 Months Ago
Fix a bunch of situations where an unnecessary full preset change would be applied. Fix preset name detection for single element changes.
12 Months Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
12 Months Ago
Add support for eras to provide custom loot tables
12 Months Ago
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12 Months Ago
Updating ballista rope skinning
12 Months Ago
Clean: removing no longer needed method - Was previously part of ClientDemoPlayer Tests: builds in editor in SERVER mode
12 Months Ago
Bugfix: ServerDemoPlayer - handle player rotation properly Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
12 Months Ago
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12 Months Ago
merge from lumberjackhoodieskinfix
12 Months Ago
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12 Months Ago
Fix mipmaps settings, re-exported defaults
12 Months Ago
Fixed scattershot worldmodel offset model
12 Months Ago
wood armour plate world model + lods materials and textures
12 Months Ago
Remove skin weights option, force to 4 bones.
12 Months Ago
Tweaked static ballista culling distance
12 Months Ago
merge from primitive -> primitive_gm
12 Months Ago
Fixed catapult showing the scattershot loaded by default
12 Months Ago
Reapplying 109698
12 Months Ago
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