198,772 Commits over 4,140 Days - 2.00cph!

36 Days Ago
Hooked up the sphere and capsule mesh to the SpatialEnvironmentVolumePass component on the Main Camera prefab
36 Days Ago
spotlight_cleanup
36 Days Ago
Merge from main
36 Days Ago
Security Spotlight blockout update
36 Days Ago
Fix new scientists not being able to open doors
36 Days Ago
Fixed the ambient lighting when painting on signs at night
36 Days Ago
Add some randomness to the way scientist sample candidate positions, so that they don't pick the same too often, or multiple scientists don't pick the same
36 Days Ago
metabolism_compile_fix -> main
36 Days Ago
Compile fix
36 Days Ago
Client compile fixes
36 Days Ago
player_metabolism_tick_accuracy -> main
36 Days Ago
▋▌▉▉▆_▊▅▆█▍▊_▅▅▇▆▆▇ -> ▌▋▇▇
36 Days Ago
syncvar_demo_fix -> main
36 Days Ago
shallow_water_slowmotion -> main
36 Days Ago
chippy_repair -> main
36 Days Ago
sleeping_bag_offcentre -> main
36 Days Ago
Store progress, started featured tab
36 Days Ago
Merge from naval update
36 Days Ago
Merge from main
36 Days Ago
Committing changes to update branch
36 Days Ago
Steam inventory refresh button fix
36 Days Ago
inreased culling distance of supermarket shelves
36 Days Ago
fixed gaps in small oilrig structure top model and collider
36 Days Ago
locker open lod1 shelves fix
36 Days Ago
fixed flickering from env volume in gas station garage
36 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
36 Days Ago
fixed sewer volume clipping in water treatment
36 Days Ago
fixed flickering from env volume in oilrig computer room
36 Days Ago
large oilrig env volumes slightly brighter
36 Days Ago
Fixed delivery drones sometimes not making it to their destination
36 Days Ago
Disabling graphics jobs on Mac builds
37 Days Ago
Compile fix again
37 Days Ago
Compile fixes
37 Days Ago
Store fixes and tweaks, checkout flow
37 Days Ago
merge from climate_volume_blending_fix
37 Days Ago
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37 Days Ago
merge from main
37 Days Ago
▍▇▇ ▌▄▆ ▍▅▍▊ ▅▄▇▊ ▄▌▆█▋█▉▍▊
37 Days Ago
37 Days Ago
Reduce odds of re-hiding after peeking
37 Days Ago
Reduce odds of flanking
37 Days Ago
Improve and simplify flanking pathfinding
37 Days Ago
Don't allow partial paths when flanking
37 Days Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
37 Days Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
37 Days Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
37 Days Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
37 Days Ago
Start setting up flanking state
37 Days Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
37 Days Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW