155,672 Commits over 4,536 Days - 1.43cph!

36 Days Ago
Add ProfilerMarkers to all built-in RRP passes
36 Days Ago
Fix
36 Days Ago
merge from main
36 Days Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
36 Days Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
36 Days Ago
pooltable_dismount_kill_fix -> main
36 Days Ago
updated bar games pack steam icon
36 Days Ago
Add a ProfilerMarker to every custom RustRenderPass
36 Days Ago
Merge from parent, including post merge fixes.
36 Days Ago
Merge from /industrial_generator_audio_fix
36 Days Ago
Single 50cal viewmodel animations
36 Days Ago
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36 Days Ago
Fixed audio attenuation curves for the industrial large generators
36 Days Ago
small spike trap now uses world model instead of burlap sack
36 Days Ago
Merge from PlayerMaintainedMonuments
36 Days Ago
Merge from PlayerMaintainedMonuments
36 Days Ago
Merge from PlayerMaintainedMonuments
36 Days Ago
Merge from main
36 Days Ago
Merge from powergrid/fuse_swap
36 Days Ago
Merge from powergrid/fuse_deterioration
36 Days Ago
Merge from powergrid/wire_auth
36 Days Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
36 Days Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
36 Days Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
36 Days Ago
merge from sculpture_default_invis_fix
Rin
36 Days Ago
merge from sculptures
Rin
36 Days Ago
merge from game_room_dlc
36 Days Ago
Fixed a floating wire in power plant Powerplant S2P
36 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
36 Days Ago
prevernt breaking down stone sculpture
36 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
36 Days Ago
Merge from main
36 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
36 Days Ago
merge from storepage_aug26
36 Days Ago
Bar game branding power of two
36 Days Ago
Bar games store page media
36 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
36 Days Ago
merge from storepage_aug26 (stone sculpture page done)
36 Days Ago
Video fix
36 Days Ago
Updating uzi rig with new model and adding world model rig
36 Days Ago
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36 Days Ago
Gave sculptures bullet penetration again, but on the right branch
36 Days Ago
merge from main
36 Days Ago
Stone sculpture media video
36 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
36 Days Ago
bar games pack square images, still waiting on thumbnail
36 Days Ago
Merge from main
36 Days Ago
Merge from terrain_hole_mask_res_fix
36 Days Ago
Fix terrain hole mask with resolution scaling changes
36 Days Ago
merge from PlayerMaintainedMonuments