224,776 Commits over 3,714 Days - 2.52cph!

45 Days Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
45 Days Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
45 Days Ago
Refactor ActionGraphDebugger First pass at listening for ActionGraph scene refs WIP show scene refs in scene view https://files.facepunch.com/ziks/2024-03-08/sbox-dev_HZ7Fs0R2x1.mp4
45 Days Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
45 Days Ago
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45 Days Ago
Fix hair blue line Scene.Load ShowLoadingScreen actually works Update avatar scene Open avatar scene when you click the avatar button
45 Days Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
45 Days Ago
Fixed fuel generator aux inputs draining power
45 Days Ago
Actually set D_MSAA combo on depth_downsample
45 Days Ago
npc hit animation wip
45 Days Ago
Vulkan: Fix validation errors with MSAA disabled, this should fix a lot of crashing problems for people playing without MSAA
45 Days Ago
Fixed removed components
45 Days Ago
Correct directions on lock C
45 Days Ago
Cargo decides what harbor to dock at based on spawn distance
45 Days Ago
Set up Padlock C (5 dial)
45 Days Ago
Update art_showcase.scene
45 Days Ago
Fixed melee hit effect not playing, removed some serialized timesince/timeuntils in anim states Run the hit effect on every hit attack
45 Days Ago
art showcase and lamp variant
45 Days Ago
Cargoship now moves around the island anti-clockwise
45 Days Ago
Re-added cargo notifier to harbor2 Scene2Prefab
45 Days Ago
Terrain collision is per triangle again instead of per cell, should be 100% accurate https://files.facepunch.com/layla/1b1911b1/sbox-dev_bZpdwNGM3P.mp4
45 Days Ago
animgraph: Updated parameters to include new states
45 Days Ago
Rounded upkeep timer minutes
45 Days Ago
AttackingState: run Agent.LookAt every frame instead of on state tick (which is staggered at 0.2s or so, so it was very jittery before)
45 Days Ago
added padlock_c
45 Days Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
45 Days Ago
Temporary fix for drag executing multiple times in one frame
45 Days Ago
Kill off stimuli if it's based on old information. Idle state uses full body anim Play actor voices a bit infront of their mouth Hook weapon_attack_idle in animator: lerp wish move
45 Days Ago
npc attack idle (wip)
45 Days Ago
merge from main
45 Days Ago
baseline
45 Days Ago
tv and tv stand scale update
45 Days Ago
Changed upkeep timer format
45 Days Ago
Don't drain durability for npc weapon
45 Days Ago
AI can maintain movement while trying to attack the player
45 Days Ago
player update. CNY spear entity edited so it sits in the player hands correctly
45 Days Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4 Unify property node CanRead / CanWrite tests Add Facepunch.ActionGraphs.AssignmentKind to TypeLibrary Property node: switch between assignment kinds in context menu https://files.facepunch.com/ziks/1b1811b1/sbox-dev_QVXxSLhC4Y.mp4 Update Facepunch.ActionGraphs Output expansion fixes
45 Days Ago
ironing board and iron with variants
45 Days Ago
alarm clock added
45 Days Ago
Position weapon on the npc properly
45 Days Ago
Fix terrain collider not updating on heightmap import
45 Days Ago
Machine states can define upper, lower, and full body states
45 Days Ago
Added container drop off ground decals in both harbors
45 Days Ago
Register properties recursively when sending network refresh or receiving one
45 Days Ago
45 Days Ago
Test output type of struct member assignment Fix result type of set property node if target is a struct
45 Days Ago
Inflate heightfield query cell bounds by 0.5, fixes terrain collision
45 Days Ago
refraction material
45 Days Ago
Multi-Component Sync Vars + Sync Vars in Children (#1503) * Support for multiple components of the same type on a Network Object to have sync vars. Adding support for children of a network object that aren't themselves network objects to have components with Sync vars too * Register and unregister Sync properties for child gos/comps appropriately * It goes here * Also unregister/register sync properties accordingly when GameObject id changes * NetworkMode can't be changed from NetworkMode.Object if we are actually a networked object (_net is valid) * Simplify a bunch - allow setting property if slot not registered * Remove unused UnregisterProperties methods * Add a test to make sure child sync vars are added to network table * Suppress these warnings for now - there are legitimate reasons why we might not find these GOs * Suppress unknown slot Merge branch 'master' into snapshot-refresh
45 Days Ago
Fix NRE in GraphInputNodeType.GetPath