155,728 Commits over 4,536 Days - 1.43cph!

43 Days Ago
Merge from main
43 Days Ago
Update recycler offline english string
43 Days Ago
small gizmo and editor command fixes
43 Days Ago
Optim: use an over capacity segment to avoid segment churn This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere. Tests: AllocDeallocMTShortLived(32,False) perf test
43 Days Ago
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43 Days Ago
- Improved red recycler activation feedback - Ran S2P
43 Days Ago
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Trajectory debug draw
43 Days Ago
merge from menu_close_blur_fix
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Alpha fitter tool for automated alpha map processing to replace holes
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43 Days Ago
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43 Days Ago
jukebox - updated icon
43 Days Ago
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Rin
44 Days Ago
Merge from satellite_crash
Rin
44 Days Ago
Satellite crash harvest and Satellite crate loot pass
44 Days Ago
jukebox - updated emission lighting texture on the jukebox with refined pass
44 Days Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
44 Days Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
Rin
44 Days Ago
merge from PlayerMaintainedMonuments
44 Days Ago
Remove an unused 2mb texture from the chicken coop UI
44 Days Ago
Boilerplate for animal breeding, triggered via console commands for now
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Better transition if animal starts moving while grazing is ending
44 Days Ago
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Jukebox - Updated textures, removed old textures, updated materials
44 Days Ago
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44 Days Ago
Merge from main
44 Days Ago
Nudge the air drop freq button over slightly
44 Days Ago
Merge from airfield_maintainable_features
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44 Days Ago
Clean up the airfield debug convars
44 Days Ago
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Fixed Pressbutton_compact animation not working Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge Enabled on both airfield terminals, triggered via a new button on the terminal
44 Days Ago
Merge from main
44 Days Ago
Switch Newtonsoft test to use Unity's test framework
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Merge from PlayerMaintainedMonuments/powergrid
44 Days Ago
update from main
44 Days Ago
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
44 Days Ago
Livestock now gets saved, unlike other AI This has caused massive problems in the past, so yolo I guess FSM isn't saved/restored but we can probably get away with that
44 Days Ago
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
44 Days Ago
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44 Days Ago
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2 Removed the new green recyclers from outpost Yellow recyclers in safezones remain unchanged S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
44 Days Ago
Merge from satellite_crash
44 Days Ago
Merge from code_clean_up