224,790 Commits over 3,714 Days - 2.52cph!

44 Days Ago
Fixed tesla coil draining 0 power on small batteries
44 Days Ago
Doubled reach for crowbar attacks
44 Days Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
44 Days Ago
Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only
44 Days Ago
Don't flag SceneObject and SceneModel as ESceneObjectFlags.IS_OPAQUE, the materials should dictate it, fixes translucent materials drawing in opaque passes (& drawing twice)
44 Days Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
44 Days Ago
Change nexus favorites to use favorites.cfg
44 Days Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
44 Days Ago
Second screen light & AmbientLightLOD
44 Days Ago
Merge from main
44 Days Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
44 Days Ago
64px instead of 128px
44 Days Ago
Canvas fix
44 Days Ago
Top screen & icon optimization.
44 Days Ago
Include panel parent in hash, fixes panel not rendering when parent is disabled and enabled
44 Days Ago
OnDestroyInternal calls OnDisabledInternal instead of OnDisabled Reset panel parent before deleting it
44 Days Ago
bedframe + mattress adjustments added bedframe_b for Liam's room
44 Days Ago
Nicer test for if nodes are operators
44 Days Ago
Reposed burlap shirt to match updated player rig
44 Days Ago
Add ActionGraph node for quickly creating a prop
44 Days Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
44 Days Ago
minigun viewmodel exported with ammo belt
45 Days Ago
Hook up block anim for new npc
45 Days Ago
Removed a bunch of throttle lerps and rotation lerps when docking
45 Days Ago
Fixed deferred decal not blending specular
45 Days Ago
Make control sheet labels draggable
45 Days Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
45 Days Ago
VHS DVD textures
45 Days Ago
Fix deserializing ActionGraphs in Menu context (#1506)
45 Days Ago
edited minigun world model anims
45 Days Ago
By default, clients (except host) can NOT refresh network objects. Host can change this with Connection.CanRefreshObjects
45 Days Ago
Compile fix Max 8x msaa
45 Days Ago
snow effect asset - updated color alpha value to be 1.0
45 Days Ago
Deploy & recall smoke grenade usage (convar'd)
45 Days Ago
Screen stuff & related shader+files.
45 Days Ago
Expose render settings to tools https://files.facepunch.com/garry/0c9677be-c880-4ac5-8976-3c69143c9f5b.png
45 Days Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
45 Days Ago
Temporary fix for drag executing multiple times in one frame
45 Days Ago
anim file fixes
45 Days Ago
npc weapon block anim
45 Days Ago
VHS and DVD Meshes and cover WIP
45 Days Ago
backup
45 Days Ago
Fix action graph serialization tests
45 Days Ago
alert npc animation
45 Days Ago
game console added
45 Days Ago
Set Json.NodeLibrary in Scene.Push() Make sure node definitions are added in Menu context Push scene scope in Scene.Save(), Scene.Serialize()
45 Days Ago
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c) Expand tags back to full values when creating ServerInfo struct
45 Days Ago
PanelComponent uses internal enable, disable, update
45 Days Ago
Add some ai for testing
45 Days Ago
fixes