223,755 Commits over 3,684 Days - 2.53cph!

47 Days Ago
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47 Days Ago
Fixed clothing being reset when deselecting
47 Days Ago
Fix burst indicator missing on belt bar icons, looks like the nested prefabs lost their connection during a tutorial merge. The prefab links are now restored and the belt bar binds are set up again.
47 Days Ago
Fix for RPC error in StartTutorial if no ping data had been initialised on the server
47 Days Ago
Fix adding and removing clothing
47 Days Ago
Actually fix clothing dresser
47 Days Ago
Don't rebuild skeleton, since that method is editor only!
47 Days Ago
SourceLocation ILHotload test Use built-in FindNode( getInnermostNodeForTie: true ) for ILHotload #1492 Fix ILHotload handling SourceLocation attributes I'm not sure why it wasn't skipping before
47 Days Ago
Terrain default cast shadows off Heightmap import support mac byte order Remake heightmap/controlmap texture when importing at a different size Fix enums on ReflectionSerializedObject properties
47 Days Ago
merge from store-ui
47 Days Ago
merge from tutorial_timetrack_fix
47 Days Ago
merge from vendor_ui_condition_support
47 Days Ago
reapplying 93880 vendor_ui_emoji_support
47 Days Ago
Keys
47 Days Ago
Fixed demo map using old stuff
47 Days Ago
Fixed compile clothing error
47 Days Ago
Very basic editor tint when entering play mode sbox-issues/issues/4333
47 Days Ago
Fix showing project launch errors
47 Days Ago
merge from fix_tut_lag
47 Days Ago
merge from fix_tut_lag
47 Days Ago
splat some shit
47 Days Ago
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47 Days Ago
Add mips to texture editor Fix GPU crash when ReadTexturePixels is provided a srcRect that exceeds texture size Terrain: Add splatting with layers, add heightmap imports, switch to editortool subtools
47 Days Ago
Gradient editor lets you press delete to remove the selected point Resolves sbox-issues/issues/4963
47 Days Ago
Actually do whitelist disabling right omg
47 Days Ago
Actually increase max number of server tags to show to 4 Add the new `tut` tag to the server.tags autocorrect
47 Days Ago
Change how we disable whitelist for recursed folders
47 Days Ago
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47 Days Ago
Added gamemode and entities to whitelist Also disable whitelist for subfolders once a folder passes whitelist
47 Days Ago
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47 Days Ago
Let's try applying a whitelist of folder names to file watchers
47 Days Ago
Move resize box to world space position before snapping it https://files.facepunch.com/layla/1b0711b1/sbox-dev_fVEF49E04T.mp4
47 Days Ago
Menu compile fix
47 Days Ago
player update. exported/set up hammer deploy and attack anims and created hammer override controller for it
47 Days Ago
Add SerializedProperty.ShouldShow() Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set Add gradient to user customization Clothing item gradient
47 Days Ago
mege from main
47 Days Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png
47 Days Ago
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47 Days Ago
Cleans up invokes on destroy (applied vending machine screens NRE fix)
47 Days Ago
Merge from tutorial_island_cmd_rate_limit
47 Days Ago
player update. exported/set up salvaged axe, hammer and icepick deploy and attack animations and made new holdtype override controllers for them
47 Days Ago
Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up
47 Days Ago
merge from main
47 Days Ago
Added a new blooded version of the burlap sack world model for the Head Bag
47 Days Ago
Added network_group_debug convar (default false)
47 Days Ago
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47 Days Ago
More recall logic/testing.
47 Days Ago
Hair & Beard Tinting (Test)
47 Days Ago
Replace sounds for GrenadeBeam.HitSound to existing ones Added "Use" input to the base fgd