201,319 Commits over 4,171 Days - 2.01cph!

3 Years Ago
Scene backup. Mat tweaks for turbine FX.
3 Years Ago
Refactor missions protobufs so instance data is in a separate ,optional message Only save mission instance data if the mission is in progress Fix raycast used to prevent positions from being inside rocks
3 Years Ago
compound early dressing
3 Years Ago
merge from main -> rust_metrics
3 Years Ago
Fixed auto refresh on effects causing errors Fixed potential error in base_gmodentity:GetOverlayText (Community Contribution) Merge branch 'main' into prerelease
3 Years Ago
merge from main
3 Years Ago
merge from loading
3 Years Ago
load/unload functionality
3 Years Ago
Fixed auto refresh on effects causing errors Fixed potential error in base_gmodentity:GetOverlayText (Community Contribution)
3 Years Ago
merge from industrial
3 Years Ago
Industrial crafting costs in line with electricity costs Fixed furnace research cost 500scrap
3 Years Ago
Add some logic into position generators to reroll if the position is occupied by an entity, and move it up to avoid being inside rocks Fix possible NRE when a mission (incorrectly) has null identifiers (and filled in identifiers in fisherman tackle)
3 Years Ago
phrases
3 Years Ago
mirrored train tunnel entrance (entrance_c) some more set dressing/cover pass
3 Years Ago
DoPrepare many doors that, despite running DoPrepare on the entire project, didn't update. Yes, I call SavePrefabAsset. :(
3 Years Ago
merge from main (Staging wipe)
3 Years Ago
merge from save233
3 Years Ago
network++
3 Years Ago
merge from main
3 Years Ago
merge from door_unlock_fix
3 Years Ago
Shrink the new physboxes I added to doors to less than the width of the doors, so that they can't be triggered unless the door is actually animating into the thing
3 Years Ago
Doors now only activate their vehicle detection for the exact length of the open or close animation, instead of a fixed four seconds. Fixes some issues. Ran DoPrepare on all to save the door animation times to the door prefabs.
3 Years Ago
Depth shaders support for cutout, transparency and terrain holes
3 Years Ago
Added vehicle checkers to the three basic doors
3 Years Ago
Merge from industrial
3 Years Ago
Typo fix
3 Years Ago
Added a limit to how many whole stacks a conveyor move in a single tick (defaults to 6, exposed via server.maxItemStacksMoverPerTickIndustrial)
3 Years Ago
Fixed regression with minimum item count filters not being respected
3 Years Ago
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3 Years Ago
industrial deployable deploy sounds
3 Years Ago
Comment only, explaining ReplicatedVar
3 Years Ago
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3 Years Ago
Merge Main -> misc_fixes_feb23
3 Years Ago
Redo sofa S2P changes
3 Years Ago
Merge SofaS2P -> Save233 except... without the S2P part because Plastic can't handle the merges. I'll re-do them manually.
3 Years Ago
Cleaner cockpit scheme
3 Years Ago
Show "open door" as default option rather than "change lock" when in building blocked
3 Years Ago
Don't open "change codelock" ui right after entering in a code
3 Years Ago
NRE fix in mission validation
3 Years Ago
Make entity spawning for missions optionally lazy/deferred Mission objectives can now list entity identifiers they depend on to make them spawn when started Fix MissionEntity component not being restored + set up when loading a save Add validation to check for duplicated position/entity identifiers, and for missing entity identifiers (which are now required)
3 Years Ago
Merge from main -> door_unlock_fix
3 Years Ago
Refresh slot ammo details. Bunch of refactor/cleanup.
3 Years Ago
merge from main
3 Years Ago
merge from server_favourite_fix
3 Years Ago
compound progress backup
3 Years Ago
More mission validations
3 Years Ago
build_inside_check is now enabled by default
3 Years Ago
Remove spawnicons that do not belong in the base game (they are from one of my addons, oops) Updated language files Merge branch 'main' into prerelease
3 Years Ago
Remove spawnicons that do not belong in the base game (they are from one of my addons, oops) Updated language files
3 Years Ago
adding town square wip model and textures for sidewalk_c set compound progress backup