147,241 Commits over 4,444 Days - 1.38cph!

3 Years Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
3 Years Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
3 Years Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
3 Years Ago
3 Years Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
3 Years Ago
layer change
3 Years Ago
Fix typo causing all radiation to bypass armor
3 Years Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
3 Years Ago
merge form chainsaw_reload_fix2
3 Years Ago
merge from planter_splash_los_fix
3 Years Ago
merge from shot_through_fix
3 Years Ago
merge from legacybow
3 Years Ago
merge from sign_paint_improvements
3 Years Ago
Merge from Main
3 Years Ago
Added bone position data for all 31 mounted poses, and updated the others.
3 Years Ago
merge from fix_wall_connect_tcs
3 Years Ago
merge from hide_ddraw
3 Years Ago
merge from legacy_shelter
3 Years Ago
merge from save244
3 Years Ago
merge from main
3 Years Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls
3 Years Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
3 Years Ago
Additional savings on Rust/Standard variants
3 Years Ago
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3 Years Ago
Merge Main -> ServerSideRagdolls
3 Years Ago
- Disable ragdoll parenting in scrap heli, behaviour seems a little better overall this way. Also matches dropped item behaviour. - Adjust scrap heli prevent movement colliders.
3 Years Ago
Remove desktop.ini files added in 90510 (Alistair pls)
3 Years Ago
Fix missing world model outline on vampire stake
3 Years Ago
Merge ServerSideRagdolls -> main
3 Years Ago
New PreventMovement colliders for submarines. These occupy a niche between the big chunky world colliders for physics and the very detailed colliders for bullets, helping with player, dropped item, and ragdoll physics interactions.
3 Years Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
3 Years Ago
Setup v2, attach to ch47
3 Years Ago
Merge from oil_rig_radiation -> sav244
3 Years Ago
Enable Prevent Movement layer collision when server-side ragdolls are enabled
3 Years Ago
Run Scene2Prefab on both oil rigs
3 Years Ago
Confetti collision trickery to deal with interior blasts Barrel cover goes away for X seconds after firing
3 Years Ago
Set large oil rig radiation falloff to 40% instead
3 Years Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
3 Years Ago
Test map cleanup
3 Years Ago
twitch rivals decal prefab textures updated, materials updated
3 Years Ago
Merge from main
3 Years Ago
Merge main -> ServerSideRagdolls
3 Years Ago
Fix UI behind the sign paint UI still being somewhat interactable
3 Years Ago
Fix performance regression when painting high res signs like the XXL one
3 Years Ago
Temporarily disabled procedural instancing to fix particles using regular shaders (this breaks global rendering @Jake_Rich)
3 Years Ago
Minor cleanups
3 Years Ago
Merge from main
3 Years Ago
3 Years Ago
3 Years Ago
Merge from main