248,881 Commits over 3,959 Days - 2.62cph!

2 Months Ago
Train is now punchable
2 Months Ago
Knuckle crack sound timing tweaks
2 Months Ago
Halloween 2024 Adam backup
2 Months Ago
Merge from qol_teleport2grid -> main
2 Months Ago
Gesture foley sound tweaks
2 Months Ago
Merge from spawn_debris_pool_fix
2 Months Ago
Add `teleport2grid` command - the magic number is 1024m/7 per map grid for anyone curious - specify grid like "D8" (case insensitive)
2 Months Ago
▋▋▇▊▄ ▊▇▍▉ ▊▄▇▄_▊▉█▆▆▉▇▇▄▅_▅▉▉▇▊▍▇
2 Months Ago
▆█▊█▉▋ ▌█▇ ▆▇▉▇▅▌▋▌ ▊▉▍▆
2 Months Ago
2 Months Ago
Merge from RF_optim/RFManager
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Merge from fix_barricades_train_tunnels
2 Months Ago
Merge from wearable_down_limit_fix
2 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
2 Months Ago
Fix train intro anim looping
2 Months Ago
Create IntroMap_NewBlockout.fbx
2 Months Ago
Merge from main
2 Months Ago
2 Months Ago
Parent merge
2 Months Ago
Merge from main
2 Months Ago
New Lamp Post Merge branch 'main' of sbox-piecrumb
2 Months Ago
PreviewSound gradient now visually follows the Falloff of the sound instead of purely being there for aesthetics https://files.facepunch.com/CarsonKompon/2024/October/29_18-40-LightsalmonBudgie.mp4
2 Months Ago
Merge from demo_shot_delete_fix
2 Months Ago
End the currently playing shot when deleting a folder
2 Months Ago
Merge from main
2 Months Ago
Make steam avatar use RawImage, add test example
2 Months Ago
Merge from cui_pr_61
2 Months Ago
Added player avatar Merge pull request #61 from rostov114/patch-1 Added player avatar
2 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
2 Months Ago
Adjust sound defaults and hopefully fix most falloff-related issues.
2 Months Ago
Ballista and battering ram deployable prefab tweaks
2 Months Ago
Fix PlayAmbience NRE CameraTrigger fixes Hook up DspEffect and update Mixer
2 Months Ago
Hide more gizmos
2 Months Ago
Check if we are on platform and don't save that pos Sounds stage 2c
2 Months Ago
Update from rust repository
2 Months Ago
MusicController fix
2 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
2 Months Ago
Can give an optional target to scene event nodes Fixes Facepunch/sbox-issues#6726
2 Months Ago
Music/Ambience now plays based on what is defined in LevelManager
2 Months Ago
Remove old platform code from player
2 Months Ago
level 2c Update
2 Months Ago
merge from fix_radiation_rounding_damage -> main
2 Months Ago
Add more Metadata to LevelManager and implement ISceneMetadata Remove all SceneInformation components in favour our new one
2 Months Ago
Round the display values of radiation down instead to match the radiation values on the server - both for the item info panel & the total radiation protection beside the player model
2 Months Ago
Siege tower deployable prefab tweaks
2 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
2 Months Ago
Hide quality level until O(n^3) downsample issue is solved on shader
2 Months Ago
Final adjustments to DoF