155,493 Commits over 4,536 Days - 1.43cph!

2 Months Ago
merge from shops_vis_number
2 Months Ago
merge from demo_compat_bricking_fix
2 Months Ago
merge from pickup_monument_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
Adding g skin ak anims
2 Months Ago
merge from main
2 Months Ago
satellite control room, some polish to set dressing
2 Months Ago
satellite crates updates
2 Months Ago
merge from apartment_disconnect_teleport_fix
2 Months Ago
merge from rentableshop_item_move_fix
2 Months Ago
merge from cctv_lighting_fix
2 Months Ago
merge from rust_relay_server
2 Months Ago
merge from master_key_despawn_time_increase
2 Months Ago
merge from charms_ownership_fix
2 Months Ago
merge from apartment_door_teammate_fix_2
2 Months Ago
merge from sleeper_safezone_turret_fix
2 Months Ago
merge from apartment_estimatedvalue_fix
2 Months Ago
Added the twitch drops render scene to the "Scenes" unity menu
2 Months Ago
Deleted an old, broken prefab in scene
2 Months Ago
Position tweak
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Update WeatherEffect to use a PersistentObjectWorkQueue instead of repeating invokes Budgeted to 0.05ms, matches it's invoke cost but stops the occasional spike up 0.1ms Also pass the position of the effect down the chain once, instead of repeatedly accessing transform.position
2 Months Ago
Limit amount of upkeep that can be stored in an apartment upkeep terminal to three days worth (amount varies between apartments) Send a network update from the apartment whenever items are added and removed from the upkeep terminal to update clients
2 Months Ago
Unsaved mask
2 Months Ago
Fix shield not rotated correctly while holding vanilla hatchet
2 Months Ago
merge from triggerbase.ontriggerenter_nre
2 Months Ago
correct comment
2 Months Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
2 Months Ago
Fixed an infinite loop in the client shadow system Fixed MacOS & Linux SRCDS compile errors Improve error handling with missing data in <gamemode>.txt files Fixed procedural bones not working correctly * Hopefully without side effects. Basically I think they were applied twice because of changes before 2014, so idk what the purpose of these C_BaseAnimating::BuildTransformations changes where, but now it much more closely resembles regular Source Engine code Prevent main menu backgrounds scanning 2 paths on file open * Basically it was trying `materials/background` first, while the files are always in `background/`, so now it just checks the correct path immediately. Don't fruitlessly search workshop content for every mounted path * Only search in addons for each Workshop path Minor cleanups Do not mount gamemodes/ for menu state Lua
2 Months Ago
Fix NPC Shop vendors facing the wrong direction after save load
2 Months Ago
Resolved timeout issue on map upload
2 Months Ago
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2 Months Ago
keep a dropped key around for an hour rather than 5 minutes
2 Months Ago
Merge from more_cleanup
2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed ban notification report date being wrong, will now show the date of the first report
2 Months Ago
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2 Months Ago
Update(debug): allow to filter occlusion culling debug to just 1 specific instance via culling.debugid - added editor only way to copy id (need a way to do this in standalone) Tests: used it to isolate apartment corridor wall (still pants to use though, need something better)
2 Months Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
2 Months Ago
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2 Months Ago
Founders Door - lowpoly and first texture iteration
2 Months Ago
Also fix MeshLOD spamming errors when first adding the component
2 Months Ago
Implement arted up variant of powerplant fuse box - Fuses visible in fusebox according to which slot they are placed in - Use gib for popping out spent fuses - Add custom loot panel for the powerplant fuse boxes - Move powerplant fuse condition loss to a convar Also: - Fix all invalid slots being visible for a frame when opening a loot panel with 'hideInvalidIcons' enabled - Fix loot panels reverting to the quick craft panel when closing the entire panel
2 Months Ago
Consistent icon sizing for animation buttons
2 Months Ago
Camera scroll zoom shift tooltip
2 Months Ago
Update(editor): occlusion hiz overlay - "auto-expose" depth overlay Original implementation made it very difficult to discern anything in enclosed spaces Tests: used it in apartments
2 Months Ago
Port ONLY the shader changes over from /main/.../std_shader_compat in order to make the standard shader compatible with the SRP batcher. This will cause conflicts. If you run into that, than know that this branch is the source of truth. This branch should stomp whatever was under /main/indirect_instancing.