248,881 Commits over 3,959 Days - 2.62cph!

2 Months Ago
Failing tests reproducing Facepunch/sbox-issues#6731 Fix Facepunch/sbox-issues#6731 Clean up string.To{Numeric} extension methods
2 Months Ago
Use Vector3.SpringDamped for the camera
2 Months Ago
Update PlayerController Create particle.text.scene All of these are in engine now
2 Months Ago
Updated Catapult Explosive Ammo Textures and Materials
2 Months Ago
- Optimize the fsm transitions that are called often: cache distance to target (per frame) and components - Optimize roaming and flee: don't project all points in a circle around the wolf, once points are scored, early out after both nav projection and path succeed - Remove allocation caused by List.GetRange in GetFirstReachablePointInTopPct - Remove transitions updates (time elapsed now uses a timestamp) - Add more TimeWarning coverage
2 Months Ago
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2 Months Ago
2 Months Ago
Close modals if we hit back button
2 Months Ago
Small adjustment
2 Months Ago
Modify Camera Zone Stage 2c updates
2 Months Ago
Update Input.config for menu project
2 Months Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
2 Months Ago
Fix asset dependency list with new browser Save/restore asset inspector tabs to cookie
2 Months Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.
2 Months Ago
-Ballista Added detail blockout ready for rigging
2 Months Ago
Merge: from remove_editor_update Removes around 1.5ms from 6k world in the editor and fixes longstanding bugs with the decal editing. Tests: Created a bunch of decals, modified their properties(changes visible), deleted them(no NREs), ran in game - still visible.
2 Months Ago
Hook in correct minimap path
2 Months Ago
Merge: from main Tests: none(trivial merge)
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from halloween24
2 Months Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
2 Months Ago
Don't do AssetListEntry scroll events in list mode Don't show libraries in cloud browser Add windows-style subdirectory flyout to path separator https://files.facepunch.com/solw/2024/October/30_09-20-IllfatedUlyssesbutterfly.png Include final path separator if the directory has subdirs
2 Months Ago
Update dof on camera Camera tweaks Rename BodyController to PlayerController This is the last time I rename it I swear Move camera controls Don't do camera move effects in third person Add MoveMode.UpdateMove, move modes control their own wish velocity now Refactor
2 Months Ago
Depth of Field 2 (#1657)
2 Months Ago
Make FocusRange use world coords, expose quality, simplify coc algo
2 Months Ago
Parent merge
2 Months Ago
Raw anim backups
2 Months Ago
Merge from main
2 Months Ago
2 Months Ago
Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2 Fill up _renderTarget on Graphics Scope so that we can fetch the immediate color/depth textures also without a copy Fetch depth and color directly for DoF so that we can do pixel perfect fetches, start making near dof not shit Iterate, higher quality downsampling Disable front blurs for now Add internal Graphics.NativeLayerRenderTarget, This should be set on start of scope, left here for advanced usage. Final adjustments to dof Fix CoC pass on any quality level, increase blur size to 200 https://files.facepunch.com/sam/1b2511b1/Recording%202024-10-25%20143224.mp4 Remove unused GrabOutputColorDepth Adjust focal length with sensor size https://files.facepunch.com/sam/1b2511b1/Recording%202024-10-25%20144814.mp4 Focus Gap in world units and outside the shader Tex2DBicubic uses generic hlsl, make DoF compositing use bicubic filtering, makes it look nice even at lowest quality https://files.facepunch.com/sam/1b2811b1/jXqgNeXnCK.png Explicit quality level for DoF Final adjustments to DoF Hide quality level until O(n^3) downsample issue is solved on shader Front DoF wip, still keep it hidden until it looks good Mark that these things are in world units
2 Months Ago
Merge from gesturepack
2 Months Ago
Anim adjustments
2 Months Ago
Gesture picker looks a bit nicer when there are no more gestures to apply
2 Months Ago
2 Months Ago
Knuckle crack anim fixes
2 Months Ago
Parent merge
2 Months Ago
Don't play the lose animation when drawing
2 Months Ago
Merge from gesturepack
2 Months Ago
Added new gesture preview clips for the options menu. Enabled looping on menu video player element.
2 Months Ago
Unsaved sound timing change
2 Months Ago
zombie wander behaviour changed, prevent bunching up main menu tweaks use new transform properties kevlar now slows movespeed homing bullet upgrade bullet fire/freeze colors
2 Months Ago
Fix messed specular on skin shader that was using old normalization curve https://files.facepunch.com/sampavlovic/1b3011b1/zPO0P1wuPT.png
2 Months Ago
Humans: reworked WalkFast_N
2 Months Ago
Front DoF wip, still keep it hidden until it looks good Mark that these things are in world units
2 Months Ago
RPS foley sounds
2 Months Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
2 Months Ago
Folder Metadata is applied to FolderNodes
2 Months Ago
Stage 2c progress boost speed with shift on freecam
2 Months Ago
Move Folder Metadata from EditorCookies to ProjectCookies. Use relative paths instead of absolute paths.