124,776 Commits over 4,171 Days - 1.25cph!

3 Months Ago
merge from main
3 Months Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
3 Months Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
3 Months Ago
Missed files
3 Months Ago
Setup some basic steering wheel visual turning
3 Months Ago
Floating cities progress / visual test for the security tower area
3 Months Ago
oil rig legs fixes
3 Months Ago
HTTP image supports duplicating an image to an secondary image/rawimage
3 Months Ago
added camera animation to mini crossbow reloading
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
3 Months Ago
Clean: remove unused static Tests: none, trivial change
3 Months Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
3 Months Ago
Clean: unused usings Tests: none, trivial change
3 Months Ago
Merge: from main Tests: editor builds
3 Months Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
3 Months Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
3 Months Ago
merge from discord_sdk_1.2
3 Months Ago
trawler ship materials and models progress
3 Months Ago
merge from hackweek_fps_logging
3 Months Ago
merge from menu_fps_cap_fix
3 Months Ago
merge from purifier_waterloss_fix
3 Months Ago
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3 Months Ago
Update x marker data for VineSwingingTree02 and 03
3 Months Ago
Merge from vine_data_fix
3 Months Ago
Updated battery search mission to require 3 batteries
3 Months Ago
Compile fixes
3 Months Ago
Merge from main (NPCTalking conflicts)
3 Months Ago
Merge from frontier_external_fixes
3 Months Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
3 Months Ago
Merge from main
3 Months Ago
Merge from computerstation_reskin_fix
3 Months Ago
Merge from main
3 Months Ago
Merge from team_invite_changes
3 Months Ago
Fix auto turret auth not working
3 Months Ago
Merge from main
3 Months Ago
Resource dispensers respect max stack size
3 Months Ago
Bring back modding category to server browser Add wipe schedule filters back
3 Months Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
3 Months Ago
Remove leftover debug print
3 Months Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
3 Months Ago
Cleanups from x86-64 Remove probably unused linux libraries related to Steam Cleaning up VPC build scripts Draw console notify text above all other panels
3 Months Ago
Enabled R/W on a few collision meshes that need it
3 Months Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
3 Months Ago
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