249,042 Commits over 3,959 Days - 2.62cph!

2 Months Ago
Allow player models to be pasted - convar `paste_players` (default false) - change the steam id of the players pasted so they can't conflict with existing players in the server as it causes issues (give them a steam id above bots but below the range of real players)
2 Months Ago
When creating a component, if the typename has a conflict, then prioritize the type that exists in addon code PlayerController component Player Controller prefab
2 Months Ago
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2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Undo accidental change to procedural map
2 Months Ago
refinery updates
2 Months Ago
Do filtering of pasted entities before they are spawned by filtering the prefab instead of the spawned entity and then trying to delete it Fix autosnap for pasting not working if there were no foundations in the paste - disable autosnap when no foundations are found
2 Months Ago
Make wolves more accurately align with food when eating
2 Months Ago
Portal 2 Coop spawnpoints Some more Portal 2 map icons Added some logic entities logic_register_activator logic_coop_manager Serverside only entities that are generic enough to be useful outside of the game they come from. Bump default value of sbox_maxconstraints to 2000 Placeholder entities for Portal 2 excursion funnel and wheatley boss Exclude gmod.exe from srcds win32 deploys Added Hacked and Harmless Rollermine variants to spawnmenu Added new inputs/keyvalues to prop_vehicle_choreo_generic from P2 Inputs: SetCanShoot UseAttachmentEyes - doesnt work SetMaxPitch SetMinPitch SetMaxYaw SetMinYaw KVs: playercanshoot useattachmenteyes
2 Months Ago
Make wolf decelerate faster when approaching a player holding fire, as to not end up charging them by accident, which would make them think the fire is not working
2 Months Ago
Fix for gap in cliff_tall_a
2 Months Ago
siege_weapons -> siege_weapons/visual_towing
2 Months Ago
Reduce the padding distance
2 Months Ago
Merge: from main Tests: none (trivial merge)
2 Months Ago
Clothing Updates
2 Months Ago
Merge: from remove_editor_update - Removes last editor-only update invoke case with many invocations(saves a measly 0.1ms). - `demo.play` accepts absolute paths Tests: setup an industrial chain with a chest provider and a crafter and linked those up - debug vizualization worked. Loaded a demo outside of demos folder.
2 Months Ago
Update: demo.play respects absolute paths Tests: Tried to play a demo outside of demos folder
2 Months Ago
Added Catapult Stone Ammo FBX, Materials, Textures and LODS Setup Basic Prefab for Catapult Stone Ammo
2 Months Ago
merge from main -> copypaste
2 Months Ago
Basic switch case node
2 Months Ago
Basic switch case node
2 Months Ago
Initial VR scene for main menu https://files.facepunch.com/alexguthrie/1b2011b1/sbox_pKFaTyqkgq.png UI: Fix worldpanel depth issues, treat worldpanel roots as layers Render VR menu at 4k, scale down to fit Basic VR world input component, menu works properly https://files.facepunch.com/alexguthrie/1b2511b1/Desktop%202024.06.25%20-%2015.51.37.05.mp4 Line hands up better in VR menu scene Quick little test map just so I'm not staring at an orange texture
2 Months Ago
kitbashed ice sculpture stub prefab setup - only diverting damage of allowed type at the moment
2 Months Ago
merge from qol_teleport2grid -> main
2 Months Ago
Fixed comment
2 Months Ago
Fix vertical offset of grid not being correct on certain map sizes - due to image being placed from the bottom left but grids starting in the top left, but also rounding the number of grids on the map downwards
2 Months Ago
Optim: Remove IO pipe debug update invoke Turns out to save much less than expected (just 0.1ms), but this eliminates last editor-only update invoke with many instances. Tests: On craggy setup a chest->producer industrial circuit, was able to visualize debug
2 Months Ago
Fix FloatControl shitting itself when it's nullable Fix exception when deleting a component Make ClothingContainer more useful
2 Months Ago
We shouldn't need these SteamInput files anymore
2 Months Ago
Dresser scene + component
2 Months Ago
Fix recipe clicks triggering when drag scrolling the recipe list
2 Months Ago
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2 Months Ago
Add some profiling
2 Months Ago
RandomSpawnAssigner can pick team-occupied spawnpoints
2 Months Ago
new refinery scene
2 Months Ago
- Increase tow rope resolution - Increase length slightly from the optimal distance in order to make the rope slightly slack - Setup lead points on visuals to try and make the rope -> transform rope a little nicer
2 Months Ago
Get rid of crouch speed fluff
2 Months Ago
Fixed USP SD bodygroups
2 Months Ago
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2 Months Ago
Slightly grey out any recipe names that we don't have the ingredients for.
2 Months Ago
Update to use new refinery map files/prefabs
2 Months Ago
▍▇▅▅_▌▍▌_▉▄▄▋█▍▋▇_▉▊▄▊▅▉▍ = ▅.▄▅, ▄▉█▆ █▄▆▆ ▋▇▊▅▄▆ ▇▉█▆█▇▄. █▄▆▉▊ ██▍▉▄ ▆▅▍▋▇█▇▊ ▄▉ ▆▅▇▋▇▊▋ ▆▊▄▊▋▋▄ ▊█▅ ▋▋▉▋▇ ▆▇█▍ ▄▉ ▄▅▅▊
2 Months Ago
Fix path widget error with meta locations
2 Months Ago
Added lead point support to fake physics rope
2 Months Ago
Tweaked AO intensity on all rock formations to prevent overdarkening
2 Months Ago
Display distance on dragged sound in PreviewSound widget PreviewSound Falloff preview updates as you edit the Curve
2 Months Ago
Shift clicking a recipe adds ingredients for the maximum affordable items. Misc fixes.
2 Months Ago
Renamed tdm_test to edinburgh, fixed references
2 Months Ago
2 Months Ago
Update Model Viewer to use Features