198,791 Commits over 4,140 Days - 2.00cph!
Fixing/improving some general issues with the vehicle damage texture systems.
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ai data for LShaped pieces
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Submarine gibs now show full damage on the damage texture
Changes to texture damage to make it more visible on the submarines
Adjusted sub damage protection + material edits
Add health-based damage texturing to both subs
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For connect exceptions, show only the exception message in the console, not the whole stack
Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text on the main menu.
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
Added AIInformationZone.Mege
AIInformationZone bounds encapsulation tests
Added missing component on camera prefab
Catching if DLSS is not available
AI data for remaining modules.
Added AI data to first half of module segments
merge from submarine main
viewmodel arms on dancing using humanoid tests
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WIP syncing of completely disconnected boom boxes connected to the same URL, still needs some work
Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
Add a couple of additional null checks to modular vehicle conditional refreshes
Applied new settings to large tiles variant as well
Speed up dance floor and sound light
Don't attempt to get the second channel of audio data for visualisation if unity is outputting audio in mono
Don't add second channel data in AudioVisualisationEntity if the source is in mono
Increase discofloor base speed and volume sensitivity, to 0.75 basespeed and 5 sensitivity
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- Recycler right-click item transfer now rejects items that can't be recycled, doesn't move them to the input.
- Right-click moving items to recycler now stops once the input slots are full, doesn't start filling output slots.
Master effects prefab for DuoSub
Functional sonar blip effect for angle/distance params