198,791 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Fixing/improving some general issues with the vehicle damage texture systems.
4 Years Ago
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4 Years Ago
ai data for tube pieces
4 Years Ago
ai data for LShaped pieces
4 Years Ago
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4 Years Ago
merge from ai main
4 Years Ago
merge from submarine
4 Years Ago
Submarine gibs now show full damage on the damage texture
4 Years Ago
Changes to texture damage to make it more visible on the submarines
4 Years Ago
Adjusted sub damage protection + material edits
4 Years Ago
Add health-based damage texturing to both subs
4 Years Ago
Merge Main->Submarine
4 Years Ago
█▇▌ ▆▉▊▋ ▄▄▉▆▊▍▋▊▅ ▉▄▆▄▌▍▌▌▄▋ ▄▇█▋█ ▉▅▄▋▅▋▆▇▄▋▋ █▆▉ ▍██▌ ▄▌▆▋▋/▊▉█▄▆▌▊▇▉▇ ▄▋▉▍▄▉ █▇▋▅▆ ▅ █▉▆▄▆▊▉ █▌▆▌▇▇▅▊▊ ▍▉██▆▅▆
4 Years Ago
For connect exceptions, show only the exception message in the console, not the whole stack
4 Years Ago
Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text on the main menu.
4 Years Ago
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
4 Years Ago
art source backup
4 Years Ago
Missed file
4 Years Ago
Added AIInformationZone.Mege
4 Years Ago
AIInformationZone bounds encapsulation tests
4 Years Ago
cherrypicking 63086
4 Years Ago
Art drop
4 Years Ago
Merge from render_scale
4 Years Ago
Added missing component on camera prefab
4 Years Ago
Merge from main
4 Years Ago
Catching if DLSS is not available
4 Years Ago
Updated reflex plugin
4 Years Ago
AI data for remaining modules.
4 Years Ago
cherrypicking 63064 63065 63066 63067 63068 63069
4 Years Ago
Added AI data to first half of module segments
4 Years Ago
merge from submarine main
4 Years Ago
viewmodel arms on dancing using humanoid tests
4 Years Ago
██▅▌▊▆▄ ▍▊▆▌ ▇▋▌▍▋▄, ▌▄▍▄▅ ██▋█▆▅ ▇▆▆▍█▍▇▆▆▆ ▌▅ ▄▉▇▆▇▆▉ ▋▉▆ ▋█ ▌▋▌▇▄▋▅▆▍▍
4 Years Ago
█▌▋█▋ ▉▅▍▇ ▉▇▋ ▇▌▉█▅▉▄▅ ▋▊ ▄▋▉▅ ▉▌▋▊ ██▊▌▊▅▊ ▌█▍ █▍▅ ▄▆█▌▋ ▇▍ █▉ ▇▇ █▋▋▄▌▊▍▆. ▅▊▄▍▅█▅▇▌ ▇▄▄ ▋▋▉▄█▄ ▇▌▉▌ ▅▍ ▅▆█ ▌▇▊▍▌▄ ▆▋█▄▇/▇▇▉▍▅▅█▇▊▊/▆▋▉▌▇▅▊ ▇▉▅ ▌▍▄▇ ▄▆▇ ▆▄▉▍▄▄ ▄▋▍
4 Years Ago
WIP syncing of completely disconnected boom boxes connected to the same URL, still needs some work
4 Years Ago
Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
4 Years Ago
Add a couple of additional null checks to modular vehicle conditional refreshes
4 Years Ago
Radio list changes
4 Years Ago
Merge from main
4 Years Ago
Applied new settings to large tiles variant as well
4 Years Ago
Speed up dance floor and sound light
4 Years Ago
Don't attempt to get the second channel of audio data for visualisation if unity is outputting audio in mono
4 Years Ago
Extra null check
4 Years Ago
Don't add second channel data in AudioVisualisationEntity if the source is in mono
4 Years Ago
Increase discofloor base speed and volume sensitivity, to 0.75 basespeed and 5 sensitivity
4 Years Ago
▊▄▊▊▌ ▅▇█▋▋▌▊▇▄█▇▋▉▊ ▅▄█▌▅ ▆▋▇▌▅▆▊ ▄▇▉ ▅▉▌▍ ▆▉█▇▋▊█: ▄█▉▄▆▍▊▍▋▌▅▅, █▇▅▋▉▆▉▄▋ ▆▌▍ ▌█▋▆▄▊▊▋▆▋▆ ▇▌▋▍▆ ▄▅▊▋ ▍█▇▊▅▌▍▅▅ ▉▊▋ ▉▉▆▋▆█▌▄
4 Years Ago
▉█▆▆▍▇██ ▉▄▇▄▄▄▄ ▅▌▆ ▊▇▋▍▉█▄ █▊▉▊▉▍ ▉▉█'█ █▆▊▍█ ▍▌ ▉ ▇▇▆▋▉▌ ▍▋▋█▇█▊. ▍▋▅▉▋▌▋▍ ▄ ▌█▉▊▉▌▆▇: ▅█ ▍█▅▅▌▋▅ (▋▊▌▅ ▄▆ ▄▌▉███▋ ▅▄▊▆▉▋▅▌▇▄▉█▆▍█▆▋▊▇▋ ▊▅▅▄▍▋ ▆█ ▌▍█▋▍ █▇▍▋▌ ▉▄▉ ▆█▉▇ ▋▋▇▉▉▌▋) ▅▊▅▄▌▉▇▋▉▋▄▇▊▋▉▌▊▉█ (▌▅▇▅ ▇▊ ▉▋▅▍▍▌▆ ▄▊▊▆▇▇▄▅█▋█▌▆▄▍▉▆▍▋▄ ▅▄▊▋▉▋ ▇▆ ▌▆▌▊ ▌▌▆▍▄ ▆█▇ █▆▇▇ ▌▆▅▊▊▅▍) ▄▅▌▄▄▄▌▊▉▍▋▇▆▍▌▄▇▋▄▉▍██▉▌▊▇▍▆▊▊ ▊▊▆▋█▍▋▅▍▆▊▍▇▊▍▅█▄▅▋▌▊▊▄▉▋▆▆█▊▍█▍▆▅▊▍▅ ▇▅▊▉▄▆▆▉▄▌▌▉▌▍▄▌▌▄▄▆▅▋▊ █▋▆▇▆ ▍▄▉▆ ▅▆▋▄ ▄▆ ▉▇▋▄▊▇ ▇▍ ▌▍▇▄█▄▊ ▋▍ ▉█▆ ▌▌▍▄▉ ▄▇▊▇▉ ▆▍▌ ▉▉▊'▉ ▅▅▇ ▄▋█▇ ▌▍▊█▊█▇▅
4 Years Ago
- Recycler right-click item transfer now rejects items that can't be recycled, doesn't move them to the input. - Right-click moving items to recycler now stops once the input slots are full, doesn't start filling output slots.
4 Years Ago
Master effects prefab for DuoSub Functional sonar blip effect for angle/distance params
4 Years Ago
Merge back to Submarine