225,850 Commits over 3,714 Days - 2.53cph!

3 Years Ago
cherrypicking RGB 64673 64680
3 Years Ago
Fixed FgdWriter errors
3 Years Ago
Hands IK
3 Years Ago
If attempting to build something too close to a monument, print the translated name of the monument in the error eg."Cannot build this close to Bandit Town"
3 Years Ago
Set up UI daskboard map screen. Disabled the "black" material for now in order to hide the greybox screen glass and show my UI instead.
3 Years Ago
Set up mount and dismount points
3 Years Ago
Set up MLRS firing points
3 Years Ago
Added an extra check to stop dances endlessly looping incorrectly
3 Years Ago
Allow MLRS to use either the low or high solution for firing angle
3 Years Ago
MLRS pivot angle fixes for the new model
3 Years Ago
WIP setting up MLRS model. Swapped my temp model over for the real thing and set up weapon platform rotation.
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box
3 Years Ago
Catch some connected speaker errors
3 Years Ago
Remove the trigger exit code in BaseMountable. Handle it on tick in TriggerParent. The check is essentially free and this keeps everything together.
3 Years Ago
Added option to have TriggerParent accept mounted players. Turned it on for WorkCart and Cargo Ship. Being mounting inside the trigger lets a player dismount in local trigger-space, which means client and server will sync up. Otherwise the client/server delay can have them dismounting into invalid space. I had previously added "unparentOnMount" to BaseMountable as an option for the Cargo Ship microphone to fix the same bug. Refactored it to the new system; it can just check whether the trigger has parentMountedPlayers set to true now.
3 Years Ago
Fixed not being able to click on code lock UI buttons
3 Years Ago
Comments
3 Years Ago
Reassign the sign content in the database instead of reading it out and then writing it back in
3 Years Ago
Updated Mining Lazer to show through rocks
3 Years Ago
Backblast & related files
3 Years Ago
Merge VehicleParenting -> general_qol
3 Years Ago
Removed align with ground from movement path
3 Years Ago
Some fixes to the path particles and ensure they are instantiated correctly
3 Years Ago
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3 Years Ago
set code to use correct control point for path
3 Years Ago
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3 Years Ago
Asset fgd's can be automatically generated Add BitFlags Attribute Editor Keep bitflag menu open after changing a value Merge branch 'master' of sbox
3 Years Ago
Autogenerate clothing.asset Merge branch 'master' of sbox-game Clothing bitflags Update existing clothing with slots
3 Years Ago
Implemented Advanced (Level 2) upgrades for Vehicle Factory, Terry Factory, Drone Hub + Airfield. Removed redundant technologies. Moved unit specific technologies to the buildings that train them. Added tag interfaces for item definitions to avoid networking unnecessary stuff. Fixed building not remembering selection after an upgrade. Forced ordering in a command queue to be: Units, Buildings, Tech, Upgrades, Abilities.
3 Years Ago
Fixed occasional exception when creating a lobby for a game server Now displays a warning
3 Years Ago
Run DefaultValue generator before Replicate generator Fixes [Net] properties losing their default value in the fgd
3 Years Ago
Added support for the path particles (but they don't display?!) and fixed a bug where OnSelected/OnDeselected didn't get called. Updated path particles to give infinite bounds (though that doesn't fix not displaying.) Merge branch 'master' of sbox-rts
3 Years Ago
Set ACT_IDLE on all bird animations
3 Years Ago
Fixed standalone build error
3 Years Ago
While in the background, only call network polling methods
3 Years Ago
ticket dispenser - blockout
3 Years Ago
qwidget bind test
3 Years Ago
Compile fix
3 Years Ago
Adding Sandbox.Tools
3 Years Ago
Add a separate trigger for vehicles that starts at the ship deck level - stops rowboats being able to stick to the side of the ship via the main trigger.
3 Years Ago
Don't let players outside of the module open the locker Fixed locker and bbq references not properly loading
3 Years Ago
Increased weight (340->400)
3 Years Ago
Renamed and moved camper sleeping bag entity
3 Years Ago
Update camper barbecue with the igniter models
3 Years Ago
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3 Years Ago
Simplified IsOnThisModule check
3 Years Ago
Fixed individual gibs not dropping when vehicle takes gibs
3 Years Ago
Code review changes
3 Years Ago
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